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Organising Maps

1562668169
Boli
Pro
API Scripter
Is there any API or scripts to deal with adventures which have dozens of maps? like organising into folders or hiding maps?
1562687790

Edited 1562687982
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
This has been a long-requested feature. There are a few workarounds: 1. Archive less needed maps. This does not remove them from the game or keep them from loading at startup time, just hides them from the list. 2. Transmogrify less-important maps to a Library Campaign . This improves performance and keeps the game leaner, but may be less desireable for a sandbox-y sort of game where the full gamut of maps is needed at a moment's notice. 3. Use an extension like Stylus to redesign the map tab to include more rows. Here is some code for that , instructions on using stylus are in the top post on that thread. 4. If dealing with maps that cause you to scroll the tab. Don't drag the player ribbon off to a map that cannot be seen (i.e. of the edge of the tab.) Dragging the player ribbon does not scroll the tab. Instead drag the destination map until it is adjacent to the map that has the player ribbon, then drag to ribbon over. 5. Try to anticipate maps that will be needed for an evening's adventure, and place them next to each other, near the beginning of the tab. As for Scripts, you can try Map Change , which allows player to move themselves to maps the GM designates, or Page Navigator , which can move players and the Ribbon where you wish them to go, but needs a bit of updating on some of the advanced features. Both scripts are on the one-click install.
1562698849
The Aaron
Roll20 Production Team
API Scripter
On 4) above, in some browsers, you can scroll the mouse wheel while dragging the bookmark to get to offscreen map pages. 
Keith and Aaron, you guys are awesome and always helping people out on this forum.&nbsp; Myself included, so mad props on that. BUTTTTT...I feel like the perfect solution to this poster's issue is this --&gt;&nbsp; <a href="https://app.roll20.net/forum/post/3448591/script-mapchange/" rel="nofollow">https://app.roll20.net/forum/post/3448591/script-mapchange/</a> Ever since I discovered that script, I can't imagine going back to that damned ribbon tab lol.
1562707361
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Ryan S. said: Keith and Aaron, you guys are awesome and always helping people out on this forum.&nbsp; Myself included, so mad props on that. BUTTTTT...I feel like the perfect solution to this poster's issue is this --&gt;&nbsp; <a href="https://app.roll20.net/forum/post/3448591/script-mapchange/" rel="nofollow">https://app.roll20.net/forum/post/3448591/script-mapchange/</a> Ever since I discovered that script, I can't imagine going back to that damned ribbon tab lol. That was my un-numbered last point above: Map Change or Page Navigator, depending on how much power you need. :D I use Map Change, but if Scott ever re-visits PN, I might switch.
1562707700
Kraynic
Pro
Sheet Author
It does require the Pro subscription for the transmogrifier, but I have gone the map library game from the stupid tricks thread (#2 in keith's post). I don't always succeed, but I try to keep there from being a scroll bar for map pages in my active game.&nbsp; Maybe once they get through the upcoming layer updates we will see some changes on the map page structure.
keithcurtis said: Ryan S. said: Keith and Aaron, you guys are awesome and always helping people out on this forum.&nbsp; Myself included, so mad props on that. BUTTTTT...I feel like the perfect solution to this poster's issue is this --&gt;&nbsp; <a href="https://app.roll20.net/forum/post/3448591/script-mapchange/" rel="nofollow">https://app.roll20.net/forum/post/3448591/script-mapchange/</a> Ever since I discovered that script, I can't imagine going back to that damned ribbon tab lol. That was my un-numbered last point above: Map Change or Page Navigator, depending on how much power you need. :D I use Map Change, but if Scott ever re-visits PN, I might switch. That's what I get for only reading your numbered points =)&nbsp; Shouldn't have doubted ya!! haha
I recommend VTT Enhancement Suite. Along with a ton of awesome other features, map organization is easier in that it arranges them top-down scrolling instead of left-right scrolling. While not the fix you are probably looking for it does allow you access to a lot more maps. I also tend to try group my maps by location in sandbox games so if I'm in the Dark Forest all the maps located in the dark forest will be titled as "Dark Forest:" &nbsp;Prefix so that they all show up next to each other in alphabetical order when archived.&nbsp; @ keithcurtis&nbsp; man you are a freaken legend on these forums man. I always learn a lot reading your posts and make a point to stop and read them whenever I see your name. Any idea if there is a workaround for the map change option for basic accounts?&nbsp;
1562780603
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Arkangel said: @ keithcurtis&nbsp; man you are a freaken legend on these forums man. I always learn a lot reading your posts and make a point to stop and read them whenever I see your name. Any idea if there is a workaround for the map change option for basic accounts?&nbsp; Thanks :) Items 3, 4, and 5 above do not require the API or a subscription. I'm sure the functionality of the VTT ES map menu could be duplicated with Stylus, but I don't know if I'm up to that task.
1562853710
Boli
Pro
API Scripter
I've been messing around with the API mapchange - and perhaps the best use of it is actually for players to navigate thorugh items such as maps, and a 'plotline' page; its very *very* good... Sadly, however, a folder structure which is needed is not possible; especially as I am working with sandbox-type games... ironically I am now looking at this functionality: <a href="https://app.roll20.net/forum/post/4743148/buttons-on-the-map" rel="nofollow">https://app.roll20.net/forum/post/4743148/buttons-on-the-map</a> So in effect add a api mapchange as buttons on a world map. unfortunatly it does not organise the maps in the top at all.