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Auto MUTE function under GM control for actual "Audio Whispers" and other applications.

Super simple but Highly Useful I think.  Have each player and the GM assigned to a keyboard key for their audio. (Maybe the Function Keys could be assigned?) While in the "dormant" state (nothing pressed) everything behaves as normal and everyone can hear everyone else. The GM can press and hold a key assigned to a specific player and all other players have their audio feed from the GM muted except for the player the GM selected. This could also work in reverse where a player wishes to "privately" speak to the GM. This simple feature could have a fairly large impact on the game and the style and immersion of said game. A few examples just off the top of my head: 1. Perception - Many times I have felt a little let down when a single player wishes to do something (The character is really good at stealth and the party decides to have that character sneak ahead, get a good look, and come back to the party and report what he saw). 99% of the time the GM will just tell the player (the one sneaking) what he sees, but everyone else hears everything. I would MUCH rather have the character sneak ahead and then the GM uses this new feature. They have a private, instant, short conversation about what the sneaky character sees, and then the CHARACTER has to describe what he saw to the rest of the party. This could be used nearly every time a perception is warranted. 2. Character Insanity or Privy to something other players are not - This is totally up to the GM, but offers the GM a tremendous opportunity to really get the players immersed in the story and their character. For instance, Let's say a character is being harassed by a spirit or ghost or deceased family member or whatever. How easy would it be to use this feature to quickly just jump in, hit that characters Audio Whisper button and say "You hear a howling whispery voice telling you to pull out your dagger and murder the nobleman". Then release the button!  Now you have one character potentially reacting to what he just heard while the other players are going "What in the hell are you on about Gerwin?"   Gerwin responds, "What do you mean? Did you guys not just hear that? OMG! I think I am going insane!" I think you get the gist. This simple feature could be used in a whole plethora of situations and could add a new dynamic to the use of ROll20.  Thoughts? Thanks for taking the time to consider this feature.  :) 
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