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Dice rolling question

I'm trying to set up a new game with a system ive now used before. The character rolls a number of dice equal to his attribute, takes the highest and adds his skill to that number. I've managed to get a macro to do that, /roll 2d6k1+?{Modifier|0}, but is there a way that if the first dice is a 6 it could add the next highest die, maybe by rolling the dice on individual lines? The first dice is the drama dice and I've had to resort to it being the first one in line as you cannot alter a dice color to make it different from a group.
1396716843
Pat S.
Forum Champion
Sheet Author
I think that might require the API (mentor subscription level) to do it.