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Stumped on FoW troubles (slight Hidden Shrine spoilers)

1562709330

Edited 1562709359
I've been using FoW for quite some time without troubles, but Hidden Shrine of Tamoachan has me stumped. By default, only Dynamic Lighting is enabled. I want my players to see previously visited locations "greyed out" as they do on my Tomb of Annihilation maps. However if I enable FoW on the Hidden Shrine maps, I can't even get basic vision to work. Even using the reveal tool does nothing. Here's what I see (example of two tokens with light and vision as well as a revealed area: Here's what a player sees: Here's the sight settings of the tokens: Here's the FoW settings of the map: (I would enable Advanced FoW and Global Illumination, however even with the supposed recent improvements Advanced FoW makes maps as large as the Hidden Shrine lag a bit, while the latter causes massive lag on nearly all maps (which it didn't when I first subscribed to Roll20 a little under a year ago, so I have no idea what's going on there - I'm on a powerful gaming rig))
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
(Regular) Fog of War is enabled. It looks like you have revealed an area that is blocked by dynamic lighting. Have you revealed the areas you want the players to see (i.e. the corridor that the token is currently in) using the reveal tool? The default is that the entire map is obscured.
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Edited 1562712560
keithcurtis said: (Regular) Fog of War is enabled. It looks like you have revealed an area that is blocked by dynamic lighting. Have you revealed the areas you want the players to see (i.e. the corridor that the token is currently in) using the reveal tool? The default is that the entire map is obscured. So when do I start paying you for Roll20 support? ;) Thanks a ton again for your answers, however I'm not sure I understand you: 1. "(Regular) Fog of War is enabled" yep exactly - like I said Advanced causes slowdowns. However FoW is disabled by default on Hidden Shrine (it uses Dynamic Lighting and nothing else). Do I need advanced to get the effect I'm talking about? I thought Advanced just meant that instead of "light auras" token's instead revealed anything they had line of sight to. I can live without that, but would like all areas players reveal with their light/sight to stay revealed for them behind the greyed out fog of war. All my ToA maps with regular FoW do this. Using only Dynamic Lighting, areas go pitch black for my players as soon as their "light aura" moves. 2. "The default is that the entire map is obscured" - sure, but shouldn't Token Sight/Light reveal this? In my screenshot I have provided an example of three things: 1. an area revealed with the tool, 2. a token with sight and light radius in the "walls" of the map, 3. a token with sight and light standing in a room (not blocked by dynamic lighting walls). 2a. If I disable fog of war and only have dynamic lighting enabled, token sight works perfectly fine - that goes for both tokes in the above example. This is also the case for the token next to the compass, which with DL but not FoW enabled also reveals compass, despite being behind dynamic lighting walls. 3. I suspected dynamic lighting "walls" might have been the problem, that's why I included a token just standing in a normal room as well - same effect. The reveal tool DOES work when used on normal rooms, however (just tested it), but tokens reveal nothing with the settings I have.
Regular fog of war obscures regardless of light or vision.  You have to manually reveal areas so they can be seen.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Think of regular fog of war as a sheet of black paper you put on top of the map on a physical table top. It trumps everything: Dynamic Lighting and Advanced Fog of War. Turning it on is like covering your table with that paper sheet. Using the reveal tool is like cutting part of it away or removing pieces of it. Dynamic Lighting allows you to set real-time sight lines and view distances. You can't see through the DL lines, and you can only see as far as you have light (depending on settings). Regular fog of war still covers that. Advanced Fog of War is like a dim memory of what your token has seen. It's not the same as Fog of War. It's like a slowly revealed snapshot of the map without any tokens on it. Regular FoW is the nuclear option: No matter what else is going on, players may NOT see the obscured area. Many people prefer it to AFoW or even DL, because it is pretty darn foolproof and uses almost no computing power. As GM you know exactly what the players can see.
That makes sense. Guess I have to live with the lag with AFoW (like I've said earlier, I use Roll20 as a battle map but I'm in an actual room with all my players, so I always know exactly what they see anyway). Thanks! However I still have one issue: even with AFoW on, I don't get the desired "greyed out" effect, which hides stuff like tokens, in places that players have visited but are not currently observing. This is also the case for the reveal tool, which completely lights up areas I reveal, even if no player token is near - where, again, on other AFoW map it simply reveals the area but under a grey dimming effect. I'm sure this feature is there somewhere because it works like that on all my other AFoW maps, but not if I turn AFoW on in Hidden Shrine. Am I missing a setting?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I know they are tweaking the appearance of AFoW on the dev server currently. As for settings, I don't use the feature, so I can be of much help on fine-tuning.
Damn. Well thanks for your help. Maybe it's time to send support an e-mail