It's been a while since I've run 5e, but I'm getting an itch to run it again. This will be a player driven campaign in Neverwinter, named so because of Volcanoes just east that keep the ports open, in the world of Faerun. You're world is open to you. What do you want to do? Some choices will take you beyond your capabilities. Others will be easy. That's the essence of a player driven campaign. Are you aware enough to know the difference? There will eventually be choices that lead you to a climactic end, should you choose them. What do you want to be? Heroes? Pirates? Thieves? Bandits? You'll get to choose.