Hi there Watoni, If your still looking for translations, your best effort is to be using pg.187 if you own the book, if you use the series in the citation you will most likely encounter many issues using the roll20 stat block when it comes to balancing and setting things up, I have a few ways to make things a little smoother since I have been play testing these things on my double weekly game I had just played last night. Adapting balanced homebrew content in D&D 5e can be difficult, creating an encounter that is engaging as a DM can be even harder. As a rule of thumb what I often do for my homebrew ships is I rely off of deck space in battle maps and measure up and compare certain elements of a ship to a counterpart that shares measurements closest to Gabriels ships. Here the Gnomish Froggy is going to face off against an Orcish Ram Hammer both of which are of course homebrew ships! In this encounter the Gnomish froggy doesn't see the Ram hammer yet, the Gnomish froggy will be rammed by the Ram Hammer, however both ships have aces up their sleeves in this encounter (Not able to fit the full sheet in, use stats you could pull from other sample ships to make things work.) Both have special features that are given to them because of their purposes. The Ram Hammer is made to ram things therefore it has a special ram action. However due to the encounters set up and the scale of the encounter the Froggy is at an advantageous state, due to it's propulsion ability The Froggy may be able to completely avoid being rammed by the orc ship due to it's inherently superior speed. An interesting encounter that all changes depending on what kind of ship you have. If you are planning to use the larger maps there are a few tricks you can employ to make combat encounters run smoother if you are being boarded: Here is an example of something you might find useful, if there are multiple layers to a boat you can place them all in a map, work their dynamic lighting, and then have an API roll up page initiative. This way you don't have to switch pages, manually setting up a crazy initiative order, making things simple is the core of D&D 5e after all. Ships: <a href="https://marketplace.roll20.net/browse/set/969/quick-encounters-ships-pack-1" rel="nofollow">https://marketplace.roll20.net/browse/set/969/quick-encounters-ships-pack-1</a>
<a href="https://marketplace.roll20.net/browse/set/985/quick-encounters-ship-pack-2" rel="nofollow">https://marketplace.roll20.net/browse/set/985/quick-encounters-ship-pack-2</a>
<a href="https://marketplace.roll20.net/browse/set/1158/quick-encounters-ship-pack-3" rel="nofollow">https://marketplace.roll20.net/browse/set/1158/quick-encounters-ship-pack-3</a> <a href="https://marketplace.roll20.net/browse/set/2877/quick-encounters-fantasy-ships" rel="nofollow">https://marketplace.roll20.net/browse/set/2877/quick-encounters-fantasy-ships</a>
<a href="https://marketplace.roll20.net/browse/set/3694/quick-encounters-fantasy-ships-2" rel="nofollow">https://marketplace.roll20.net/browse/set/3694/quick-encounters-fantasy-ships-2</a> <a href="https://marketplace.roll20.net/browse/set/4063/quick-encounters-fantasy-ships-3" rel="nofollow">https://marketplace.roll20.net/browse/set/4063/quick-encounters-fantasy-ships-3</a> <a href="https://marketplace.roll20.net/browse/set/2543/quick-encounters-ghost-ships" rel="nofollow">https://marketplace.roll20.net/browse/set/2543/quick-encounters-ghost-ships</a> (I hope this helps with your translating issues.)