Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Setting Up Roll20 For GURPS

I was wanting to ask if anyone here runs any GURPS games on Roll20 and what how they have things set up for it. Wanting to run my first GURPS game and I wanted to see how other people have things setup.
1396741555
Gid
Roll20 Team
Austin, did you read through this wiki page yet - <a href="https://wiki.roll20.net/GURPS_4th_Edition" rel="nofollow">https://wiki.roll20.net/GURPS_4th_Edition</a> ?
Kristin C. said: Austin, did you read through this wiki page yet - <a href="https://wiki.roll20.net/GURPS_4th_Edition" rel="nofollow">https://wiki.roll20.net/GURPS_4th_Edition</a> ? Yes I have read through that wiki page, however I also do realize that some people do things differently and wanted to know what other things they do for themselves.
IMO, the biggest time saver is going to be making a Rollable Table out of whatever version of the Hit Location Chart you're going to be using. It can get pretty finicky if you're using all the expanded locations from Martial Arts, but 20 minutes of work beforehand saves a lot of time during the game. A close second is working on a mega-macro for attacks that rolls the attacker's 3d6 roll, the defender's 3d6 roll, the weapon damage and then the hit location macro described above. Sure, sometimes most of that macro won't matter, but it saves you telling people what to roll next or forgetting to roll someone's dodge/parry attempt. It never hurts to have a plain ol' [[3d6]] macro for everyone too. As a mentor you can automate quite a bit via the API, but I prefer keeping as much as possible external to Roll20. So, we used Gurps Character Sheet uploaded to a folder on Google drive rather than having a million attributes that could change. YMMV on this part, obviously.
I have been messing around with the API on my own and gotten a hang of how things are done, I have created a simple script at the moment that notifies when someone has taken damage that is greater than 1/2 their maximum HP stating that they suffered a major injury. Was going to work on a script that would notify when someone has lost enough HP/FP that it requires either a roll or that something has changed regarding that character to make things easier. The biggest thing I am looking forward to and should happen before I get my campaign started is the introduction of the new character sheets, it would at least make things easier hopefully. As the for the hit locations I am looking over the expanded locations trying to figure them out, the campaign I am going to be running is going to be set in the Game of Thrones universe. Part of this involves the fact that you have to choose your fights carefully and fight smart, accidents do happen that might lead to your character's demise. Unlike D&D/Pathfinder if you get surrounded by 10-20 men wanting blood and your all alone it doesn't matter how good of a fighter you are their is a good chance you are going to die so let us see how many you can take down with you.