Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
The developers are currently investigating an issue with logging in + accessing the VTT.
Create a free account

Warhammer Fantasy Roleplay 4e Ruleset / Character Sheet Wish List.

Hello All. I know our community is small compared to the D&amp;D crowd, but I thought I would post a "Wish List" for those 4e players that might want to come here with ideas. In no particular order 1. A Warhammer ish token set for creatures and NPCs. 2. The potential (?) to have the character sheet (when a token is attacking, or for any opposed test for that matter) have the attack show up in the chat box, then have to WAIT for the defending player to roll their Opposition Roll (which shows up in the chat window), then the "system" does the math in determining the difference between the two SLs, adding that difference to the SB (if there is one) and the weapons damage to determine a final damage number to the opposer, which would then subtract the defenders toughness and armor,, to finally come to an actual wounds taken number.&nbsp;&nbsp; Wheew,... That would be a biggie.. 3. A slightly softer color background for the character sheet. The very bright light gray is a little hard on the eyes after a while. 4. Victor's&nbsp; Character Sheet works GREAT! Get it HERE: <a href="https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet" rel="nofollow">https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet</a> That being said, I would love to see the results that show up in the chat box look a little more like the original character sheet. It was slightly easier to read and had a "Warhammery?" feel to it. 5. A monster/creature "book" to put into the journal where a fast drag and drop of creatures could occur for those very rare times players go off in a different direction.&nbsp; hehe.&nbsp; 6. An actual compendium for WFRP4e ? 7. A drop down list of weapons traits where an abbreviated description of that trait is included in the chat results when rolled. Perhaps also have the page number from the Corebook show up as well? 8. A dedicated NPC sheet with drop downs for creature traits, an abbreviated description of that trait, and the pg# associated with that trait. All displaying in the chat box when rolled.&nbsp; 9. A button, like on the original sheet, where a weapon or item descriptions box opens up for those wanting to create their own weapons and traits. This box's content would also show up in the chat box when rolled. These are just a few thoughts that might help make 4e even better than it already is on Roll20. I am eager to hear everyone else's thoughts and ideas. :) Thanks. &nbsp;
Hi Brett, most of those features would be great but the core is to have a functioning character sheet and a functioning NPC sheet. Then, if those sheets provide info about skills, talents and traits, it is sufficient to tell a story (since that’s what’s we do at a physical table) but obviously any further automation would be sweet - yet automation is not necessary.
Yes, of course. Agreed. This is just a "wish list". Things I thought perhaps might be easy (some of them at least) or are items that another 4e player might have already collected and would be interested in sharing, like the token set.&nbsp; As far as sheets functioning, both sheets function very well. [for those reading this I am referring to the custom sheets from the forum found here: <a href="https://app.roll20.net/forum/post/6629497/warhammer-fantasy-4th-sheet-for-sigmar" rel="nofollow">https://app.roll20.net/forum/post/6629497/warhammer-fantasy-4th-sheet-for-sigmar</a> ]&nbsp; The only issue with the "original" sheet is that it was not playing well with the API script "Combat Tracker". Victor's sheet has thus far worked very well, even with the Combat Tracker API script. I will say that the Roll20 guys REALLY need to remove the sheet from the drop down list when creating a campaign. That sheet will not give results in the chat window when clicking on that character's skills. The sheet that looks exactly like that sheet, but has to be copy/pasted into the campaign DOES work, just not with the Combat Tracker api as stated above.&nbsp;
An easier template for NPCs and monsters would be awesome. I'd be happy to help with data entry to create a ready to go catalogue as well.
I'll 2nd that Malhavic!&nbsp; I too (while no programming wiz) would be more than happy to do the repetitive data entry work if someone offers me a template or a code string and tells me what to fill in.
1563767424
Victor B.
Pro
Sheet Author
API Scripter
Brett Saginar S. said: Hello All. I know our community is small compared to the D&amp;D crowd, but I thought I would post a "Wish List" for those 4e players that might want to come here with ideas. In no particular order 1. A Warhammer ish token set for creatures and NPCs. 2. The potential (?) to have the character sheet (when a token is attacking, or for any opposed test for that matter) have the attack show up in the chat box, then have to WAIT for the defending player to roll their Opposition Roll (which shows up in the chat window), then the "system" does the math in determining the difference between the two SLs, adding that difference to the SB (if there is one) and the weapons damage to determine a final damage number to the opposer, which would then subtract the defenders toughness and armor,, to finally come to an actual wounds taken number.&nbsp;&nbsp; Wheew,... That would be a biggie.. 3. A slightly softer color background for the character sheet. The very bright light gray is a little hard on the eyes after a while. 4. Victor's&nbsp; Character Sheet works GREAT! Get it HERE: <a href="https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet" rel="nofollow">https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet</a> That being said, I would love to see the results that show up in the chat box look a little more like the original character sheet. It was slightly easier to read and had a "Warhammery?" feel to it. 5. A monster/creature "book" to put into the journal where a fast drag and drop of creatures could occur for those very rare times players go off in a different direction.&nbsp; hehe.&nbsp; 6. An actual compendium for WFRP4e ? 7. A drop down list of weapons traits where an abbreviated description of that trait is included in the chat results when rolled. Perhaps also have the page number from the Corebook show up as well? 8. A dedicated NPC sheet with drop downs for creature traits, an abbreviated description of that trait, and the pg# associated with that trait. All displaying in the chat box when rolled.&nbsp; 9. A button, like on the original sheet, where a weapon or item descriptions box opens up for those wanting to create their own weapons and traits. This box's content would also show up in the chat box when rolled. These are just a few thoughts that might help make 4e even better than it already is on Roll20. I am eager to hear everyone else's thoughts and ideas. :) Thanks. &nbsp; 1. Would require an arrangement between Roll20 and Cubicle 7, Andy Law, etc.&nbsp; I don't believe 4e is open source.&nbsp;&nbsp; 2.&nbsp; Character sheets are somewhat limited in coding.&nbsp; For something to auto-calc final, taking into account ranged vs. melee, would require an API and that would required a PRO account, limiting that character sheet from many possible non-pro users.&nbsp; 3. Not sure which character sheet you are referring to as far as the grey is concerned?&nbsp; Official or mine?&nbsp; 4. I can look at changing the skill/melee/ranged output look and feel in my sheet 5. I believe Roll20 is working on our own personal comendiums 6.&nbsp; Again, requires a licensing agreement between Roll20 and Cubicle 7 etc.&nbsp; That will only happen if there's enough 4e players that Roll20 sees a market and feel it's worth the investment 7. In my sheet, I just do a comma delimited list of qualities, flaws and they show in chat when using that weapon.&nbsp; There isn't enough real estate within the character sheet window to show too much and you don't want to force someone to have a character sheet that takes up the entire monitor.&nbsp; 8. Can't happen without an API.&nbsp; The D&amp;D OGL 5e sheet has an API but that's provided by Roll20 and enables non-pro users to use.&nbsp; For 4e, there's nothing that could be done (since you can only have 1 character sheet in a game) without an API and again, that removes non-pro users from using it. 9.&nbsp; I'm not following this one.&nbsp; My sheet allows for you to enter anything with any qualities/flaws, etc.&nbsp; I haven't looked at original 4e sheet in a while.&nbsp; But I thought something similar could be done.&nbsp;&nbsp;
&nbsp; 1. Would require an arrangement between Roll20 and Cubicle 7, Andy Law, etc.&nbsp; I don't believe 4e is open source.&nbsp;&nbsp; 2.&nbsp; Character sheets are somewhat limited in coding.&nbsp; For something to auto-calc final, taking into account ranged vs. melee, would require an API and that would required a PRO account, limiting that character sheet from many possible non-pro users.&nbsp; 3. Not sure which character sheet you are referring to as far as the grey is concerned?&nbsp; Official or mine?&nbsp; 4. I can look at changing the skill/melee/ranged output look and feel in my sheet 5. I believe Roll20 is working on our own personal comendiums 6.&nbsp; Again, requires a licensing agreement between Roll20 and Cubicle 7 etc.&nbsp; That will only happen if there's enough 4e players that Roll20 sees a market and feel it's worth the investment 7. In my sheet, I just do a comma delimited list of qualities, flaws and they show in chat when using that weapon.&nbsp; There isn't enough real estate within the character sheet window to show too much and you don't want to force someone to have a character sheet that takes up the entire monitor.&nbsp; 8. Can't happen without an API.&nbsp; The D&amp;D OGL 5e sheet has an API but that's provided by Roll20 and enables non-pro users to use.&nbsp; For 4e, there's nothing that could be done (since you can only have 1 character sheet in a game) without an API and again, that removes non-pro users from using it. 9.&nbsp; I'm not following this one.&nbsp; My sheet allows for you to enter anything with any qualities/flaws, etc.&nbsp; I haven't looked at original 4e sheet in a while.&nbsp; But I thought something similar could be done.&nbsp;&nbsp; 1. What I had in mind might not have been any kind of "official" artwork material, but perhaps an artists rendition of some of the creatures and career type characters, drawn in top down tokens, that have a Warhammer "ISH" feel to them and could be utilized as stand-ins since nothing "official" exists. Perhaps a collection from someone that has been doing this for a while that collectively "match" for creating Warhammer Fantasy Adventures in VTT. 2. How about just melee vs. melee? Particularly since a ranged attack isn't opposed often. The fact that only Pro players would be able to use it, well, isn't your entire sheet only available to Pro users? Perhaps, with additional functionality and feature filled character sheets, (yours is awesome btw) more WFRP4e players would be inclined to utilize roll20 and obtain a Pro membership?&nbsp; I know for a fact it is the ONLY reason I am here. That fact that Roll20, right now, is really the only VTT that has some kind of WFRP functionality. 3. Yes, I was referring to your sheet. It has fantastic functionality and automates a LOT of the mechanics. And again, I have no clue as to how time consuming and difficult it is to change things like background color and buttons and such. A totally personal opinion, was to have the background a slightly more parchment softer color to it. It would make it (for me anyway) a little easier to look at for long periods of time.&nbsp; 4. Oh that would be great! and there is nothing wrong with it now! Just as Ceodryn said, functionality is far more important than a sheet that looks really good, but doesn't really work. Yours works, and has worked very well.&nbsp; These were just thoughts, and I saw the original sheet and the results that show up in the chat box do have a pretty cool "look" to them and are easy to read.&nbsp; I guess I was thinking "best of both worlds"&nbsp; hehe. 5. I might try to tackle this one. I see it as another learning opportunity and I have seen videos that try to explain, step by step, just how to do it. 7. Yes, of course. Using every word, for every associated rule, would create an absurdly large page. hehe..&nbsp;&nbsp; What I was trying to get at was an extremely abbreviated version of the rule that could possibly be used when reading it. And then if there was still a ruling or use question; a simple page reference would be a tremendous help. That way someone using The PDF could VERY quickly reference it.&nbsp; 8. That is disappointing to hear. But I do see a LOT of folks that have and use APIs for many other systems. I am certain it is a massive undertaking, but you never know. There are coding folks out there that do all of this for the "love" of it. (Maybe kind of how you went and performed all that work creating the great sheet that we are talking about.) So I thought I might as well put it out there, and someone might say "Hey, I am going to try to write that API script that I saw in the wish list the other day".&nbsp; &nbsp;&nbsp; Once again, that fact that only Pro users would get the benefit of it might entice more WFRP players to PRO level? 9. This is sort of like the descriptions of traits or weapon qualities that we were talking about earlier. Because they take up so much room, a player working on a sheet, or a GM creating something "custom" for the game, could have a small "button" that when clicked would open and expand a text box where full relevant information could be placed. Click the button again and the text box reduces or disappears.&nbsp; This box could then be used to copy/paste info from the PDF or custom text about a special weapon or item or rule and the only "space" it would take up would the size of a very small "button". (maybe even one that looks like comet?&nbsp; ;)&nbsp; ) &nbsp;&nbsp; Thank you most sincerely for your time.&nbsp; :)
1563981917
Victor B.
Pro
Sheet Author
API Scripter
There's no way to cross over character sheets to create a final value success level and final damage.&nbsp; Without an API, the only way to accomplish that is to have the player attacking enter the opposed weapon skill value in a roll query.&nbsp; Not only would that greatly slow down combat, it's still not truly the final damage, as talents can affect the final success level.&nbsp; There's no easy ability to tie a talent to a roll, and again, that would slow down combat even more.&nbsp; Same goes with qualities.&nbsp; The only way to tie a description to a quality is to have check boxes to assign the qualities (and flaws) assigned to the weapon and/or armor.&nbsp; Too many of them to include in a character sheet.&nbsp;&nbsp; As far as pictures or warhammer materials, if you are thinking of something available to everyone, that's crossing into possible copyright violations, Roll20 would have to be involved.&nbsp; I see where you are going with your questions.&nbsp; Warhammer 4e is a very complex game with many interacting parts and having the character sheet do a lot of that would certainly help.&nbsp; Unfortunately, only an API could accomplish some of what you are looking for.&nbsp; However, give it time.&nbsp; You'll get more familiar with the rules.&nbsp; The attack/oppose as it currently stands in the character sheet is easy to calculate the final damage, including talents, etc.&nbsp;&nbsp;
Wish List Item:&nbsp; Instead of just having a window pop up, that asks for a modifier, every time you roll something into the chat, Have that window look just like it does (which works great btw) but also have small rectangle shaped buttons, from left to right, placed under the "text" part of the window to select the difficulty modifier for a given roll. Example:&nbsp; Very Hard (auto inputs a -40 into the text box), Hard (a -30) Difficult (-20 to the box), Challenging could be omitted as it is 0 which is already there when the Modifier Window pops up, Average (+20), Easy (+40), and Very Easy (+60) Better yet, have the buttons "auto-add" invisibly and then add whatever modifier the player inputs from things like talents or charges etc,. and the combination of the two modifies the roll. This simply creates yet another instance where the player can keep hands on the mouse and not go to the keyboard for data entry.&nbsp;
1564392558
GiGs
Pro
Sheet Author
API Scripter
Victor B. said: Brett Saginar S. said: 8. A dedicated NPC sheet with drop downs for creature traits, an abbreviated description of that trait, and the pg# associated with that trait. All displaying in the chat box when rolled.&nbsp; 8. Can't happen without an API.&nbsp; The D&amp;D OGL 5e sheet has an API but that's provided by Roll20 and enables non-pro users to use.&nbsp; For 4e, there's nothing that could be done (since you can only have 1 character sheet in a game) without an API and again, that removes non-pro users from using it. A lot of what's asked for here is beyond the ability of sheet creators, and some isn't possible even with the API. But It hink there's a misunderstanding here. You can have an npc or creature sheet as an extra tab on the character sheet, and just switch between pc, npc, and/or monster mode. Its essentially the same process as the tabs for stats, inventory, combat etc, just usually a level above them - so one tab is the entire pc sheet, another is a condensed npc sheet, etc. It's a bit of work to do of course, but quite possible.
1564555751
Richard T.
Pro
Marketplace Creator
Sheet Author
Compendium Curator
Just out of curiosity, what sort of warhammerish token stuff are you looking for? D&amp;D has a lot of fantasy stuff so curious what would be neat to see on the market.&nbsp;
1564617944
Victor B.
Pro
Sheet Author
API Scripter
I play with tokens and not 3d figures.&nbsp; Always looking for semi-realistic tokens for thugs, skaven, you name it.&nbsp; Skaven especially.&nbsp; I say semi-realistic because Warhammer isn't the type of game where you use cartoonish tokens.&nbsp;&nbsp;
We have started a discord channel for folks interested in two things. 1. Tokens (mostly top-down) that could be utilized for WFRP games. Not every token of course, but for those odd ones where a stand-in just doesn't really cut it. 2. I have spoken with a well known industry leader in the top-down token world and members of this Discord group have agreed that when we reach twenty members we will commission this artist to create 40 tokens that can be utilized with WFRP. At a ridiculously cheap price because we get to divide it up by 20 people. If you are interested in joining the Discord server let me know.
@Richard T.&nbsp;&nbsp; More specifically, Trollslayer's are hard to find, as are some of the careers like Flagellant. It would also be nice to differentiate between some of the various Skaven (Warpfire Throwers, Assassins, Ogres), Night Goblins vs your generic goblins, Then the really unique ones like Cave Squigs, Plague Bearers, etc.