For my D&D campaign I've got it setup so that the damage macro will calculate the damage, reduce it by an amount (1d26-1) and then use a success counter of 1d100 to determine if it should be multiplied by 1.5 (so [[ ((dmg) * reduction) * [[critical]] ]]) However i've been having trouble figuring out how to get it so that the critical chance is what determines if it is a critical success or not. Any advice on how to get it done if it is at all possible?