I love this thing. It's simplistic and can be used in many ways. However, I think I have run into a bit of a snag... I run Shadowrun 3rd edition. There are lots of bullets flying in the 6 seconds of combat that the players get for each round. Reloading is pretty simple if you have a full clip for a Beretta 101T ready to go (12 rounds). However, if you have to reload the clip in the middle of the fight due to poor planning, it becomes a little difficult. Let's say I have an Attribute called Beretta-101T-Rounds set for 12 max. The player spent all ammo and needs to reload the clip because they do not have a spare. This reload is based on their Quickness Attribute (4). This means this particular player can only reload four bullets per six seconds. When I apply this to the Ammo API, I get some goofy values. Reloading a clip into the weapon is cake. But, busting it out by Quickness at a time I go over the 12. Is there any way using the API as is that we can have a ceiling and a floor for values? Anyone out there run into this issue and have it figured out?