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3rd Dimension

Yeah I know this may be asking for a lot but it never hurts to throw this out there. I my campaign, I currently have several Winged Folk as races. It would be nice to be able to set the "height" of the token's position and allow the range to calculate based on that as well. Even if it is just a marker of a number in the corner of the token it could help us keep track of the height of flying tokens.
I use the top right bubble on the token for tracking height of flying creatures. You can set it so that players can see that bubble as well
I already use those for Stuns, Burning, Timed effects, etc.
One way I approach it is using the tint option. It may not look the best, but it's functional. I agree it'd be a cool feature, but how that would be implemented could range from incredibly simple height indicators to incredibly complex. Devs?
I mean there's a lot of ways you could do this right now with the current tools depending on how complex your needs are. If you just need a simple "there are 3 levels of flying" sort of thing, you could tint the tokens to different colors and all the ones that are the same color are on the  same level. You could also use the colored markers for a similar effect. If you need to know the exact height, as Eric said you could use one of the bubbles for that. If those are all taken or you always want to see the height, put it in the token's name and show the nameplate. Or you could even easily use the text tool, add a new text to the map, put it where you want it by the token, then group the token and text together so that they move relative to each other -- then just use Alt+Click to select either/or if you just need to move one of them or edit them. I think one of the things that we've tried to do with Roll20 is give you some generic tools that you can use for all sorts of purposes. We really want to try and avoid getting into case-specific tools whenever possible. That said, if a ton of people are using this and there's a better way to do it we'll certainly consider it -- but first maybe try and get creative with what's there and see if that works...
I don't think the hight is a problem anywhere else except in DL. Let's say there's a 8 feet tall wall. I human can't see to the other side without some help but a warhammer troll would. The problem only occurs in situations where there are several creatures (usually only the PCs matter) who are on different hights. A more simple example might be stairs. If you ascend the stairs you can see to the other side of the wall but on ground level you can't. It would be super cool if we could set a "hight" for the lines on DL layer and for tokens so the system would be able to track these situations properly. But this kind of an improvement is not the number 1 thing on my list. Not even close.
I love the idea for Dynamic Lighting line heights to accompany character elevation, This also makes me thing of a map concept I'm working on making where the main layer is just the ground, but in a town that includes houses ground floors and if there where an effect or dimension layer that you could put house roofs on and other effects like rain or atmosphere stuff then that would be interesting... it'd be too clunky if it were 10 feet a layer... or to have it as an option for the GM to add layers as needed -although I think that SHOULD be a pay only feature no matter what.
@ Riley and Eric I think this topic hits upon something I have been noticing.  To me there looks like a greater desire for flexibility on token options and their tied Characters.  The simpler the better.  The less clicking the better.  The 3 bubbles may not be enough.  : )  The set bubble markers may need to be made flexible as well.  It could help touch up some of peoples difficulties and still remain system neutral maybe even more so. Don't know if that has already been addressed by the Roll20 team. @ anybody else I guess? I think the added automation is a cool idea but maybe not a priority right now.  Roll20 allows a decent base to use for height values although maybe not as flexible and easy to use right now.  i recommend strengthening the Roll20 foundation before providing more automation. I agree and expand on what Terrantani was stated.  I view that all major forms of higher automation should be a pay only feature simply because to debug and code them may cause the Devs to pull their out.  I think we need to help support them in their time of need for a hair piece.  : )  In all seriousness though hard work needs to be rewarded out of respect.  : )
If there was more functionality like that for pay only it would definitely make me think paying is worth it. I got the opportunity to play with Dynamic Lighting a little thanks to Gauss, and I think it's cool, but more options would be better for it and more added functionality than just the space. Mobile support isn't something I see myself utilizing either. But yes if more functionality appears for pay only, such as being able to expand layers for maps, or even have expanding character pages or token options. If You can pay for the option for adding more customization, that is certainly worth paying for.
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Gauss
Forum Champion
Terratani, one of the harder things to understand about Roll20 is that the pay for levels are not really for 'more features'. They are intended for supporting a system you love so that the lights stay on and so the Devs can devote more of their free time to Roll20 (or maybe someday even quit their day jobs to work only on Roll20). Additionally, Mentors gain increased access to the Devs and the Devs listen to Mentor suggestions first.  Again, it is not the usual I pay you to get X Y or Z type service. While there is a limited amount of that going on it is not for the reasons you might expect. - Gauss