Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
May your rolls be chill this holiday season!
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Percentile

I would really like to see percentile dice as an option with 3D dice.  Obviously you can roll 2d10, but it would be nice to have the ability to make a single roll, have the visual and get a clearly marked 01-00 result
+1 from all WFRP GMs and players
/r (1d10 - 1) + (1d10*10)
I don't think that would work. If you roll a 4 and a 10, that would be 103, right? They would need to program this on the back end, I think. 
Eric, I tried your formula and I'm afraid it doesn't work, these were my results (the roll and the given total) 9 7=78, 4 4= 46, 0 0=109, 8 6=67, 5 6=64.  They should have been 97, 44, 100, 86 and 56 respectively
Reversing the formula ALMOST works; /r (1d10*10)+(1d10)  it seems to give the right result in all cases except when the 2nd die has a result of ten, in which case you can see a result like this; 4 0 =50 instead of 40
Ah right, sorry you want: /r ((1d10 - 1)*10) + 1d10 That will give you a result between 1 and 99
Don't you mean from 1 up to 100? From my experience (tested it already, for M:UA) that formula works just fine for percentile rolls.
1362182316
Gauss
Forum Champion
Asaram, yes Eric's formula would represent from 1-100. :) - Gauss
While that formula does give a number from 1-100, it doesn't actually do what the original request asked for.  The reason is that the number given by the formula doesn't reflect the numbers rolled on the dice.  For example; a roll of 4 and 7 does not read as 47 it reads as 37.  If there was a way to make the 0 on the second die read as Zero instead of 10, then a formula like this would work; /r (1d10*10)+(1d10)
I don't mean to sideline the conversation, but wasn't the original posters comment more regarding the graphical side of rolling a 1d100, as opposed to the formulaic side? Last I checked, you can just /r 1d100 in the Roll20 chat, and that'll give you a 1d100 roll. I got the impression that OP was requesting an actual die, when 3D die is an enabled option, rolled on the table. As it stands, the /r 1d100 roll is just in chat. This is a personal point, but I've often found rolling 2d10 on the table more fun than the d100, but that's due to live games having the option to actually roll 2 trapezohedra with clear markings based on which is the units and which is the tens. As far as I know, rolling 2d10 via 3D die doesn't give the option to differentiate between the two die rolled, so deciding which is the tens and which is the units could be in dispute. Edit: Rolling 2d10 via 3D does still give the number in the chat, so the DM stating the first number being tens and the second being units in the sequence offers a method for ruling which is which. 
1362253177
Gauss
Forum Champion
Michael, I think that was the point Eric was trying to make when he offered the 2d10 formula. You get 2d10 3d dice and even though you cannot tell the difference between them the system can.  - Gauss
I roll my d10s one at a time. The tens place first, then the ones place. This is easier than the formula. I agree that a d100 or 2d10 rolled as a %, with dice to reflect the ones and tens place, in 3D would be great. It doesn't have to be a d100 for my taste. Two types of d10s for % would be fine.
How about just adding a 10-sided 3-D die with faces showing 00, 10, 20, 30, 40, 50, 60, 70, 80, 90? Roll that die along with a regular 10-sided 3-D die and you can get results ranging from 00+1=1 up to 00+0=100. And every number in between.
Want my d percentile 3D dice and it should be the 2d10 one with the 00, 10,20,30 ect