
Hey, everyone thank you for checking out my LFG. This ad is for a short game (approximately 4-6 sessions) to play with a system I'm looking forward to run. This post will be in four parts, the game, the idea, who I am and what I expect. TLDR will be upfront and bullet pointed. Bear with me! Scheduling is a little difficult, I'm shooting for 7pm to 11pm, Tuesdays (Central Daylight Time/-5GMT) NEW PLAYERS ARE WELCOME!!! 18+ Ages. Discord Solar Blades & Cosmic Spells OSR (d20 system) '80s cartoon, pulp science fiction/fantasy novel, and heavy metal inspired Give me the dramatis personae and I will provide the awesome tableau I've GMed a bit and here's some things I ran: Apocalypse World, 40K Dark Heresy, Lamentations of the Flame Princess I want everyone to be respectful to each other and be as interested in other's characters as your own! I am a Game Master who really wants to check out Old Skull Publishing's Solar Blades & Cosmic Spells (SB&CS). This is an Old School Renaissance style game. What that means is that it is loosely based on first or second edition D&D with an emphasis on stripped down rules and ease of play. Those of you familiar with D&D will be familiar with attributes and rolling a d20 to resolve. This is similar with some changes that are simply to pick up and understand. SB&CS is a science fantasy roleplaying game that draws inspiration from '80s cartoons, pulp fiction novels from the early half of the 20th century, and of course Heavy Metal. That said, what is this game? I don't know. I'm leaving that for the players to decide. Ideally, I would like the players to determine what their role in the galaxy will be. Are you smugglers, soldiers, mercenaries, traders? You'll owe someone for your ship. You'll have to find a way to pay them back, or maybe you'll do something entirely different. While the core will essentially be trying to score the cash to come out even if not on top of your debt, its up to you guys to set the personalities of the crew I'll be taking on the journey. To stoke the imagination, there are planets of barbarian men and women who do battle with lizardmen, there are star gods drifting comatose through the void of space, there is a corrupting evil spreading responsible for the rise in psychics and sorcerers, there's also highly advanced civilizations living under a shadowy veil of secrecy and hyper advanced cloaking technology. You decide how you fit. Hi, my name is Chris. I've been GMing for a few years now. I've cut my teeth on the Fantasy Flight Games 40K games, Deathwatch, Dark Heresy First Edition and Only War. I also have experience running the incredible Kevin Crawford's (Sine Nomine Publishing) Godbound, Lumpley Games' Apocalypse World, UFO Press' Rhapsody of Blood, Fria Ligan's Coriolis The Third Horizon, and the eponymous Lamentations of the Flame Princess. I love crunch, I love narrative. I love systems with many or a few numbers as long as it is fun to play and a blast for my players. I can be crude, but I try to be sincere and jovial as much as possible. I've been turned on increasingly more to games where the players are responsible for parts of the world building. Not just to make things easier on me, but to let them be more in touch and care more for the surroundings and circumstances of their characters. I GM because my times available to play are abysmal, and because I don't want to settle for 5E D&D (which is a great game) as the end all be all of the hobby. My expectations are simple. Be respectful of everyone at the virtual table. Let everyone have their time in the spotlight. Be respectful of everyone's time, we all set aside a substantial piece of our week to meet together and no call no shows and last minute schedule changes are very frustrating. Be courteous and inform me in advance when possible. If any player becomes uncomfortable with something in a scene, speak up, we will pause, and we will fade to black on the scene. There are probably more but I can't recall. Thank you for your time.