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[Help] Queries in Chat Buttons

1565755494

Edited 1565755922
I made a chat menu with API commands in the links, some of which contain queries. Except the queries are being triggered when I call the menu to chat, rather than when I click the related button. Besides linking a macro containing the command and query, is there a different way I can write the queries so they aren't prompted until the button is clicked? Example: &{template:default} {{descflag= [[1]] }} {{desc= [button](api-command ?{query}) }}
1565756592

Edited 1565756609
GiGs
Pro
Sheet Author
API Scripter
If you replace the ? with its html entity,  ? I think (IIRC) it should work properly. I assume api-command above is a placeholder, and not the actual code?
1565757454
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Not really. Queries and attribute calls are run earlier in the order of operations. Any time I need to call a query in a chat menu, I put it into its own Ability, and call the ability in the button: Chat Menu &{template:default} {{descflag= [[1]] }} {{desc= [button](~Referenced-Ability) }} Referenced-Ability &{template:default} {{descflag= [[1]] }} {{desc= [button](api-command ?{query}) }} That first code assumes these are abilities on the same sheet, and not a different sheet, or loose macros. For the differences in syntax, look here .
1565757505

Edited 1565757535
Yes lol it's just a placeholder. I guess either way, I need to use a separate character ability for this (since html gets reverted in collection macros, which is too much of a pain). Thanks for the help, you two!
1565758326
GiGs
Pro
Sheet Author
API Scripter
keithcurtis said: Not really. Queries and attribute calls are run earlier in the order of operations. Any time I need to call a query in a chat menu, I put it into its own Ability, and call the ability in the button: I just tested to make sure my sleep-deprived brain wasn't playing tricks, and the html replacement does work. Using the html replacement means that roll20 doesnt recognise it as the ? character, so doesnt trigger the query. But as it is printed in chat, the text parser runs and converts the html entity into its character (?), and the button will work when clicked.
1565758450
GiGs
Pro
Sheet Author
API Scripter
Seph said: Yes lol it's just a placeholder. I guess either way, I need to use a separate character ability for this (since html gets reverted in collection macros, which is too much of a pain). Thanks for the help, you two! You could always use the Macro Character approach from Keith's stupid tricks thread, set up any macros intended to be universal as Abilities on a separate character for this purpose, and that avoids the html entities being reverted. (And also lets you copy the macros from campaign to campaign easily, using the transmogrifier).
GiGs said: You could always use the Macro Character approach from Keith's stupid tricks thread, set up any macros intended to be universal as Abilities on a separate character for this purpose, and that avoids the html entities being reverted. (And also lets you copy the macros from campaign to campaign easily, using the transmogrifier). I probably will for this one, but a lot of my macros are already in collections, and every time I click the edit button on an Ability roll20 freezes for 10 seconds (which adds up for the dozens of macros I have). So I tend to avoid making Abilities; most of those macros will stay in collections ¯\_(ツ)_/¯
1565767941
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
GiGs said: keithcurtis said: Not really. Queries and attribute calls are run earlier in the order of operations. Any time I need to call a query in a chat menu, I put it into its own Ability, and call the ability in the button: I just tested to make sure my sleep-deprived brain wasn't playing tricks, and the html replacement does work. Using the html replacement means that roll20 doesnt recognise it as the ? character, so doesnt trigger the query. But as it is printed in chat, the text parser runs and converts the html entity into its character (?), and the button will work when clicked. That['s good to know. I'd experiment with that and add it to the Chat Menus entry, but my own brain is rather sleep-deprived.