
Hello there! THE PITCH: My name's Tony, I've been running a D&D campaign that is 100% homebrewed for about 19 months now. Recently, 2 members have had to back out due to family and work-related issues. As such, we are looking to bolster our ranks from 4 to 6. We play every Wednesday at 7 PM EST. We're about 70/30 on role-play versus combat. I don't have any expectations of my players aside from a desire to contribute cooperatively to the enjoyment of all parties. THE MECHANICS: Currently, we're sitting at just hitting 10th level. The current party makeup is: Halfling Bard/Warlock Human Fighter/Cleric Dragonborn Mystic/Monk Tabaxi Druid As you can likely see from this list, there are a good number of possibilities to make unique characters that fit whatever playstyle you're looking to contribute. As it stands, I would say a healer, a rogue, and a blaster are all builds that would greatly benefit the party, but I certainly would not put any restrictions on any of your ideas or submissions. As a DM, I like to say yes as much as possible, so I will be happy to work with you on your character development and backstory. Also keep in mind at 10th level we'll work together to get you a couple of magic items to better suit your character's distinctive style, so stay creative. Don't hesitate to reach out to me with any questions or concerns you may have. THE STORY (so far): On the continent of Ashgabat, a group of intrepid heroes have made their way from the far East reaches, first convening in the town of Frostglade. Expelling a group of thugs that had taken up residence and corrupted the city for their own purposes, they gradually learned that these thugs were simply an arm of a darker, more sinister force. That force was a benevolent, newly birthed deity, formed from the conscious loss of faith of the peoples of the world. The pettiness and squabbles of the gods had manifested a force that cultivated strength and worship. As it grew, so too did its powers. And with these powers, a promise: in time, it would grow so large that it would begin to wage war upon the gods. One by one they would fall, and, upon realizing its goal, it would use supreme power to do the one thing no other force could hope: it would erase itself from existence, ushering in an era of atheism, in which men could not rely upon higher powers, only themselves. Of course, as with many things, the truth was lost in this. For a fiendish entity named Sanshar was behind these proclamations, and had created a base in the Citadel of Fyliek in the Shadowfell, where it gathered negative energy, worshipers, and riches. The heroes found themselves at odds with this powerful psychic entity, only to make the startling discovery that this was a false god. It was in fact a beholder that simply manipulated lost souls into willingly following its greedy machinations. Though on of their own died in the ensuing struggle, the group managed to save the capital city of Antioch and slay the monstrosity. Now our group has headed West, for a personal quest that may see them willingly entering the Nine Hells themselves to retrieve the most precious thing in the world to one of their own. What they find there, only time will tell. THE SKINNY: So if you're interested, I'd love for you to reply, either in this post or directly message me. I'd love to know the following: Your Name Experience with D&D Race/Class you'd like to play Brief Backstory Your Character's Personal Goals (if any, we can work on that) Your Schedule Availability (Remember, we play Wednesdays at 7 EST, please let me know if that might be an issue) Anything Else You'd Like to Share Anyone who reads this, thank you very much for your time and consideration. I look forward to hearing from you! Tony