
Game Listing: <a href="https://app.roll20.net/lfg/listing/94733/fear-the-classics" rel="nofollow">https://app.roll20.net/lfg/listing/94733/fear-the-classics</a> Dungeons won't conquer themselves, so I need at least two more players to help my regular players do so every other weekend. We choose adventure modules and play them together, the date is set for 8th of September to continue an ongoing one. If we agree as a group at some point, we could play each and every weekend instead. The only way you're keeping your spot is if by showing up for our RP sessions, meaning that (every other) Sunday afternoon is something you don't mind sparing to play with us. I seek players within or close by Central European Time zone, Summer TIme (GMT+2) and I've found out others struggle when coping with our schedule. There are Guest player arrangements for the latter, yet those are prevented from choosing adventure modules like regulars do, amongst other rules to try and keep role playing fair and not waste anyone's time. I can't have absolute beginners, rather those who can focus on RP and are comfortable adopting rules quickly. All newcomers have a chance to meet with me, the judge, before deciding whether they want to commit to Sunday sessions. Read the listing for more details, pay attention to application requirements, remember to ask questions if anything's unclear. We've played standard DCC RPG up until this point, but we might mix things up a bit afterwards. We may pick up on custom classes, MCC RPG even, I've got a wide choice of other compatible adventures as well. Good luck with your applications! edit: incorrect link