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Jukebox Fade In & Out | Improved Color Picking | Redo Function & Universal Undo | Basic Calculator

Hey guys, I've been playing with the beta now that it's open and it's a lot nicer to use than some other options I've tried out there. Anyway, I have four suggestions I'm posting all together, because I think it would be less than classy of me to make four separate suggestion posts all at once. I used the search to try and make sure these hadn't already been suggested, but you never know what words people will use to describe something. 1 - A way to fade music/sounds in and out from the Jukebox I thought maybe I could and dragged the slider to see, but volume changes don't take effect 'till I let go. 2 - Improved Color Picking In some places within Roll20, you can put in any hex color using hex color codes which is *great* and the pre-selected swatches give me something to work with, but in order to perfect color choices, nothing beats a good color picker. A good example of one can be found at <a href="http://www.colorpicker.com/" rel="nofollow">http://www.colorpicker.com/</a> if you don't know what I'm talking about. 3 - Redo Function & Universal Undo At the moment when you undo there's no way to redo. Redo would be good. Also, undo doesn't seem to apply to everything. Like if I make a drawing and then hit undo, it undoes the step previous to the drawing. Making the undo command function more universally would be better. 4 - Basic Calculator So the chat has a dice roller, but I wanted to check something for sizing an image properly to a grid and had to do some math, so in order to do it without opening up something else to do it, I ended up rolling 32d1*5 to calculate 32*5. This seems rather silly to me. I don't see a reason I can't do a "roll" without dice included like "/r 32*5" in this case, instead of rolling a bunch of d1s for the first number. I understand it's a dice roller and not a calculator, except with the modifier calculations, it already knows how to calculate things, so removing the no dice to roll restriction would be trivial, and convenient for players.
I agree with the music fader. Having a real time volume changer would be awesome!
Agree with the fader. Was the first thing I tried with the music to "bring the atmosphere"
I think a simple 1.5-second fade to the new volume level would be nice and enough. Direct fade control for the GM sounds nice, but it would produce a load of problems. First, the music is not exactly synced across players...