
Greetings Roll20. I'm a lightly experienced 5th Edition D&D player looking to play in a campaign with some cool D&D folks that I feel would be a great long term fit for me, as part of a longer term thing and a fresh start with a neat group. I'm aiming for a group that I'll be able to make some nice friends with and have good times together, and build some cool characters both with combat and story/roleplaying. I'm looking to play through Roll20 for the campaign stuff and communicating/voice chatting with Discord. Ideally it would be the start of a new campaign. A Level 1 start may be preferable since those are pretty easy to work with as far as low level starts, though a Level 3 start may be okay too. Joining a group in the middle of a campaign could also be considered, as long as it hasn't gone much into the campaign yet. --- **My character** Character Name: Jed Stanton Variant Half-Elf (High Elf heritage), Chaotic Good, Fighter **Jed's personality:** Jed has plenty of personal ambition to better himself and grow in life, though it may not always be apparent to those around him. He has a very easy going personality which may attract some to his positive aura but may turn off others as seeming too positive or idealistic. He is an honorable companion and filled with courage, but has encountered difficulty making lasting friendships in the past. He can be an encouraging person to have around, values peoples' freedom as long as it isn't the kind with evil intent or to harm others, and wants to be able to free the world from wickedness. **Jed's summed up backstory:** Jed originally grew up around the outskirts of a major trading hub, which also had a magic academy nearby from where he lived which his parents had hoped he would one day attend to learn magic and follow in his High Elf father's heritage. However as he grew older he found he had more of a different path in life for himself and didn't see magical studies as being as necessary as his parents felt to be able to do good in the world. Jed's younger sister a few years younger than him did eventually join the academy. After Jed left his homeland to travel and find whatever his calling may be, he still keeps in contact with his sister who he has a good relationship with but has a hard time talking to his parents considering his decision to leave and find a purpose they didn't have in mind for him. He does know a limited form of magic from his upbringing and the initial nudging of his parents to learn magic, and this magic works in conjunction with using his blade if he ever needs to use it. Until he finds that something that strikes him as a purpose for him to focus on and pursue, he travels the land just looking to do good, cleanse the world of wickedness, and sticking to his guns of doing right by people --- **Scheduling:** As far as scheduling, I'm in the US Central timezone and am looking to play weekly, hopefully twice a week if it works for the group. Tuesdays, Wednesdays, Fridays, and Saturdays are the days that work for me, and late afternoons and evenings are usually the best starting times for a session. I can do earlier afternoons too if that works best with everyone's schedule or gearing up for a lengthier session. My schedule is usually flexible, and I'll try letting you know if something doesn't work for me a particular day or week. **General Content & Group Preferences:** * I'm most open to a general fantasy setting sort of campaign/adventure, likely set in the Forgotten Realms somewhere or having some relation to it. Homebrew campaigns which are high fantasy like general D&D I could consider too if yours fits into that sort of mold. * I'm not looking to play in a pay for play group. * I'm looking to play in a group that features **only Good aligned player characters in the party**. Also no characters in the group who worship evil deities or anything like that. * I'm not looking to play in a party with exotic character races for player characters, like ones which would be rare for adventurer types. Such as warforged, kobolds, minotaurs, etc. Player's Handbook races are all totally fine. * I'm not looking to play in a party with any Warlocks or Wild Magic Sorcerers. * Preferably, there'd be at least one other melee focused character in the party to team up with my character up front. * For content I'm fine with R rated content and that sort of thing, but I do hope for the players and the DM to exercise good sense and making sure all the players are comfortable with something in regards to more adult oriented content or topics. * I'm open for various bits of homebrew as long as the DM and the group are okay with it. My character background as one example is a custom mixture based off of two backgrounds found in the official books. I always do my best to communicate things like this to make sure that both the DM and the other players in the group are okay with it. * While I understand not all DMs are for it, I think it would be good flavor to allow characters in the party to gain a free feat around level 4 or 5, as a way for them to gain differentiation from each other and show development of their character. Even if it's just limited to a select list of feats like more non-combat or flavor type feats, it would help character classes that normally don't get a whole lot of ASIs to work with and provide more flavor for the characters in general. --- If I seem like someone who'd be a good fit for your group, I'd love to hear from you and I'll respond when I'm able. I can PM you my character sheet details, and some more specific preferences I may have as a player since I just wanted to mention the most relevant stuff here in the thread. I can also PM you my Discord contact info.