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Turn 1s into max Damage

Is there a formula or function that could turn nat 1s instead into max damage? I am playing a high powered mythic game and one of my mythic abilities treats 1's as max damage. I am struggling to come up with a clever way to make my macros reflect this without having to re-calculate on a nat 1 roll manually. Any help is appreciated!
1568402439
GiGs
Pro
Sheet Author
API Scripter
There's no way to do this naturally. You can fake it, but rolling yiour die, adding 1, and setting the max equal to the max you can roll. For instance if you are rolling d6, with 1s becoming sixes, your die results can be 6, 2, 3, 4, 5, 6. That is exactly the same as rolling d6+1, max 6. You have the same outcomes of 2, 3, 4, 5, 6, 6. Limiting to the max in this would look like this {1d6+1,6+0d0}dh1 dh1 means drop the highest. So if the d6+1 gets a 7 you use the other other result, 6, otherwise you keep the d6+1 result. 6+0d0 is used because in a group roll like that { } you cant combine dice and numbers - you must use both dice, or both numbers. The +0d0 tricks roll20 into treating that as a dice roll.
Thank you so much man! Works like a charm! Props for teaching me a few things today!
1568406135
GiGs
Pro
Sheet Author
API Scripter
You're welcome :)
1568410637
The Aaron
Roll20 Production Team
API Scripter
You can also make a Rollable Table with only the values of the die other than 1, and set all to a weight of 1, save for the max value which you set as weight 2. For a d6, you might create a Rollable Table named "md6" with the values(weights) of: 2(1), 3(1), 4(1), 5(1), 6(2) Then roll it as: [[3t[md6]]] to roll 3 values from 2–6 with 2 chances at the max.