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Cannot load into my game i created and DM for

Currently trying to log into my Roll 20 savage worlds character sheet game, and im stuck on the loading screen, been stuck at it for 3 hours now. My D&D 5e game is fine but only this campaign is bugged, tried clearing the cache and restarting but nothing works. I have a session in a few hours and would like to be able to run it.  Appreciate any help i get, im currently on google chrome.
1568748654

Edited 1568748676
Finderski
Plus
Sheet Author
Compendium Curator
Same issue.... For clarity, it's the Savage Worlds Tabbed sheet games.
1568749614
Andreas J.
Forum Champion
Sheet Author
Translator
I changed the sheet for a test game to the "Savage Worlds Tabbed" and it also got stuck on the "Loading" screen. When I changed the campaign to use another sheet it loaded as normal. It might be connected to the fact that the info and sheet preview image doesn't show either when selecting the sheet. Also might be connected to the (potential) update of the sheet 's "sheet.json"
If i change sheets will it reset everything ive done so far? like NPC and player characters?
1568750427
Andreas J.
Forum Champion
Sheet Author
Translator
Different sheets use different names for displayed character sheet info, so changing sheets doesn't necessarily reset any info, but it might change shared attribute info. If you switch to use another Savage Worlds sheet it probably doesn't share attribute names with the Tabbed sheet, so some info might seem "missing", but changing back to the Tabbed sheet would still show it there. All attributes that aren't from repeating sections can still be found and seen in the Attributes&Abilities no matter what character sheet(if any) is used. Still, don't change sheet for the game on my recommendation, don't know how the Savage Sheet's sheetworker functions so switching sheets might rewrite some info of sheets you open after having switched sheets.
Sounds good thanks, ill have to cancel then till this sorts itself out
Hey y'all! This morning's code push resulted in this issue affecting games using the Savage Worlds Tabbed character sheet. The Devs are currently working on a fix. More info coming as it becomes available
As a temporary workaround, if you have a Pro account you can download the&nbsp;SWTRedesign.html,&nbsp;SWTRedesign.css and translation.json from&nbsp; <a href="https://github.com/Roll20/roll20-character-sheets/tree/master/SavageWorlds-Tabbed" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/tree/master/SavageWorlds-Tabbed</a> It works and will use exactly the same attributs and such. (seems same sheet)
So, changes in 3.8 from my commits are supposed to be causing the issue. When I take 3.8 html/css/translation files and use them in a custom game, they work. (only sheet.json isn't used in custom game) Roll20 team reverted the files back to 3.7. Analysis claim issue could come from quote character used for value within some translation. Here is sheet.json which is currently on roll20/master and working : <a href="https://github.com/Roll20/roll20-character-sheets/blob/master/SavageWorlds-Tabbed/sheet.json" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/blob/master/SavageWorlds-Tabbed/sheet.json</a> it contains such quote character :&nbsp; "instructions": "...you can either use the Unskilled \"skill\" OR place a -2...", No sheet.json was commited in 3.8 branch ( <a href="https://github.com/Roll20/roll20-character-sheets/commit/60a513366801f15746dc97c188570b4178737767" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/commit/60a513366801f15746dc97c188570b4178737767</a> ) Same for quotes in translation.json. Here is one that was in 3.7 and is currently online and working : "added-animal-smarts":"Ability to flag Smarts as \"Animal Intelligence\", which then appears as (A) in character sheet and statblocks.", Entries I added to translation.js are : 1/ "(AGL)": "(AGL)", "(SMA)": "(SMA)", "(SPI)": "(SPI)", "(STR)": "(STR)", "(VIG)": "(VIG)", Key contains parenthesis, can that make an issue ? Those keys are not called from sheet.json. 2/&nbsp; "soak-button-desc": "Show the Soak Button. This will appear on the main character sheet tab uner the Health section.", "linked-to-attribute":"Linked to attribute:", "fix-rename-climbing-piloting-translations":"Fix translations for Renaming Piloting and Climbing skills.", "fix-attempt-allow-skill-on-by-default":"Attempt to fix skills in Game Settings being all disabled by default (instead of enabled)", "change-linked-attribute-of-any-skill":"Ability to change linked attribute of any skill.", "enable-soak-from-settings":"Can enable/disable Soak button from the game settings.", "easier-disallow-skill-from-setting":"Made it easier to enable/disable a skill in a setting (can click the skill name, not just the checkbox, in config panel)", "fix-show-modifier-not-working-at-start":"Fix Show Modifiers option not working (until you unset and set it again) despite being on by default.", "added-talismans-section": "(Re-)Added Talismans section (activate in configuration tab)", Can't see what could be wrong here. So, my analysis would be it can't be translate.json issue. Either there is a process difference between custom-character-sheet and roll20-git-charactersheet, or the error comes from the sheet.json (which wasn't changed) and the new html/css/translation. Yet, none of the new translation.json entries is used in the sheet.json.
Hey everyone! This issue should be resolved, are any of you still experiencing this issue?
Hi. Resolved here. (well by reverting back to the old sheet version, but can log in and enjoy the game) Was resolved within a few hours. Thank you Dev Team :)