Tom said: You can't "reveal" the result, but honestly I'm not sure why you would ever need to do that. The reveal is the whole essense of what I'm asking. Here's some examples: Example 1, As is: NPC lies through his teeth to the PC's. Everyone rolls a Sense Motive to try to tell if he's lying. GM describes player's reactions based on the rolls (low rolls buy it, high rolls detect the lie). With the rolls right in front of them, the players will have a really hard time not believing the highest result. End result: one player rolls well, no one role-plays. Example 1, New way: Everyone rolls, but the rolls are hidden. GM tells players what their character senses. Players then have to decide as a group what to believe, with no more data than real people have when they try to see if a saleperson is conning them. Someone thinks he's lying...but is he right or wrong? Role-playing. But after decisions are made, perhaps long after, the GM can reveal the rolls and show them who was right. In some cases, the reveal isn't so important, as other things are likely to have revealed the truth in the meantime. Example 1, summary: It'd be neat if Sense Motive rolls were hidden from each player, and they had to decide as a group whose result to trust. Example 2, As is: Rogue wants to Stealth into a room. Rolls a 2. It is impossible not to have this roll affect your decision on what to do upon entering the room - even if the player says "well, I probably would've tried to go straight for the treasure if I'd rolled well," that's probably not what he would have done if he didn't know the roll's result. Example 2, New way: Rogue rolls stealth, doesn't know he has a 2. Knows, just as his character does, that he's trying as hard as he can to do something really tricky. Makes decisions based on imperfect knowledge, as his character would. After he's caught, the GM can reveal the roll and the player goes "oh, crap, that was a terrible roll" rather than thinking that a) the GM lied about the roll or b) the GM rolled really well on Perception checks. In fact, the GM could roll those Perception checks in the open. Example 2, summary: It'd be neat if Rogues (and their tablemates) couldn't see the result of Stealth checks until after the results are in, but a reveal would help prevent feelings of the GM "cheating". Example 3-19: Forgeries, Disguises, Perception checks, Diplomacy checks where the NPC might decide to "pretend" to accept an argument, Intimidate (same as Diplomacy), Knowledge checks (similar to Sense Motive), Spellcraft (as Sense Motive), and that's just Pathfinder. TL; DR: It's a tool that could change the way games are played. The mechanic - rolls made by the player but then revealed to them after the GM has described the result, so that there is no question of GM dishonesty. It may not be for everyone - sounds like it's not for you. But I'd like it.