Nice to meet you Lilith. I don't have any issues with males playing females, or females playing males, or dogs pretending to be chickens.... ;) I've got extensive notes and such for the game here, and am starting to get some of them up so the players can go ahead and familiarize themselves a bit with the people and town. Game play begins in the sheltered little town of Dobbin's Hollow, and characters grow and expand from there. A few quick points of note for players who are used to the Dungeons&Dragons rulesets: 1) Wizards can work healing magics. 2) Priests can work destructive magics. 3) Even warriors normally have a smidge of magic in them... Truly "mage dead" characters are extremely rare, so the norm for this setting is for most people to have access to at least *some* magical capabilities. ------------------------ Magic has two basic "sources": Mystical and Spiritual. Mystical magic comes from within, and has to be mastered by each user. Once you learn the magic, it's yours forever more, but it's rather difficult to learn to begin with sometimes, and may require much time and research, or high expenses to purchase tutors/books of learning.... Spiritual magic comes from the Gods, and is a gift from them. Be faithful, be in good standing, and they might gift you magics... Of course, fall out of good standing, and that gift might be revoked... Much easier to learn, but is dependent upon following the faith of the God in question. Don't enter the game thinking that, "My wizard can't heal", or, "My warrior can't cast a strength spell upon themselves..."