I'm DMing a campaign in Saltmarsh using the module I bought on your marketplace, and I keep running into niggles. While none of these issues are game-breaking it is a bit disappointing that the added effort wasn't put into fixing them during the conversion process. - Tokens not set up properly players not able to see health bars of enemies Solution: Edit token and tick box tokens with missing art for named creatures Solution: Drag and drop the generic version and remap as specific All creatures default to whisper rolls, which means every - Maps lack light sources. I have to go through myself and add torches to every room that describes it as having torches, etc. Likewise light sources outside, for example the exterior of the Haunted House. - Issues with source content. Some of the module maps in the original book lack areas that are specifically described (notably the Haunted House which lacks an attic). You have the source files, just draw one on and save all the paying members of the community from breaking out the magic marker! - Overworld map uses leagues and yards for distance measurement. All core rulebooks use either feet or miles. Who uses leagues?!?! Sure that is the labelling in the actual book, but a subhex is about 4 miles. Just do that? Solution: DMs can change units from "10 custom leagues" to "4 miles"