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[LFP][3.5][Online][8 PM Eastern US] Looking for 3-6 players!

I am looking for a group of 3 and 6 players for a Wednesday evening game. There is no main plot, though I have one in my back pocket if you find yourselves with nothing to do -- the stories are all player driven and you need to be the one to set the goals, not me. I will start you with a basic situation as the party comes across each other and it will be up to you how you want to interact. I run starting from base 3.5E rules (the d20 SRD), because it is what I am used to; I've played 5E and it seems... overpowered in comparison? Not sure how to accurately say why I don't particularly care for it otherwise. Even then I use only a few concepts from it (Feats, Classes, Spell Lists, Equipment, and one or two others). I have about 110% the homebrew otherwise of your average crackpot world-shaping inventor, enough that I've been told my world is its own game at this point. I take it as praise, since I like being "different." It might have some balancing issues somewhere that I missed, but I think I got them all. If I didn't, we'll find out soon enough. I know a lot of people see homebrew and freak out. I tend to do moderate RP, tailoring the amount to my party's desires. Should you just want to handwave social stuff, we can do that. If people want to RP deeply, I've got room for that too. Don't expect me to do voices, though, or BBEG storyline monologues where the BBEG expounds on their master plan while you're held captive Bond style. If I had any voice talent like that I would go into voice acting. :P :) You're free to do what you want, adventure-wise. I do have an overarching plot or plan, but if you guys go off and do your own thing I will not railroad you back on the main plot. Whether it be building a city or tavern building, that's available too if you don't wanna go out and see the world. Just don't try to own a brothel. There IS such a thing as too much Adult Time. :P No elves (wiped out), gnomes (which I hate) or halflings (which I hate more). If you're anti-furry, I'm not a fit; I have two anthro civilizations you can play a PC from and they are very active in the world history. Spells are per-week instead of per day as it's a low magic world. Put points in the proper skills, and you still get roughly 8-10 spells per week, though. No evil or over-selfish characters (You work as a team, or you die alone in a ditch) No PvP or Rogues stealing from their party members. (It's a pet peeve of mine) No rules lawyers or others that look to "out think the DM or break the game completely." Poking Terrasque-sized holes in my homebrew is only fun for the one person, not the party. If you point something exploitable out, I will close the hole. Discord for voice, Roll20 for the game table. Games start at 8 PM Eastern US time, and last 3 hours on average. Prefer mostly newbies to tabletop gaming. Find me on Discord: Hervis Jasper#8061
You changed from only allowing 4th level spells and lower, to now only allowing spells to be cast once a week? Why do you hate spell casters?
Oh, the limit is still 4th level spells. Spells once a week happened because of player actions inworld that pissed off the Nine Goddesses something fierce so they shut the door on magic. Kinda. Put points/ranks in the proper skills and it's still 8-10ish spells at Level 1, so there's no real shortage, just a little bit of management.