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Need help formatting tokens to be the same. 5e OGL.

hey guys i have token mod installed and i want to know how to format the tokens so they are all uniform.  currently i have my settings like this.  this is what is happening tho from a monster that is brought from the monster manual.  Its not matching up with what i want. and then from the pregen characters. from my module its different again. it has the ac on the far right and in the middle the hp. which isnt what i want. what i want is this. Bar 1: AC Bar 2: passive wisdom.  Bar 3: HP is there a way to format all of them to be uniform and the same? or at least to use something like token mod so when i drag it into the VTT it changes to what i prefer?  many thanks in advance for any help. 
1570376167
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Have you applied the changed settings in-game ?
keithcurtis said: Have you applied the changed settings in-game ? Yes and I still get the same result. 
also it shows that the hp should be in the right place but it shows the numeric value greyed out. like its supposed to be hp but doesnt display the number. 
1570379634
Kraynic
Pro
Sheet Author
Take this with a grain (or heap) of salt, since I don't play 5E.  I have a test game that I made a while back and there are a couple things that come to mind about your settings: 1. If I drag out an aboleth (1st thing in the SRD bestiary), there is no option for hp_max in token settings.  There is hp, so you might want to try that.  I'm assuming that if your campaign token defaults don't match an existing token option in game that they won't work.  2. In the aboleth I mentioned, there is an ac entry, but there is also npc_ac.  The ac was 9, and the npc_ac was 17.  That may be an error in the SRD, but you might want to keep in mind there are 2 different ac attributes and they don't always match on bestiary entries.
1570383839
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I use npc_ac and hp_max without issue. The OGL sheet has doubled many of the basic attributes, possibly to make compendium drops easier to program. NPCs often have their own attributes, regardless of any values that may be in the other fields.
Thanks all for your responses. i was having similar questions and your answers were helpful to me.
Kraynic said: Take this with a grain (or heap) of salt, since I don't play 5E.  I have a test game that I made a while back and there are a couple things that come to mind about your settings: 1. If I drag out an aboleth (1st thing in the SRD bestiary), there is no option for hp_max in token settings.  There is hp, so you might want to try that.  I'm assuming that if your campaign token defaults don't match an existing token option in game that they won't work.  2. In the aboleth I mentioned, there is an ac entry, but there is also npc_ac.  The ac was 9, and the npc_ac was 17.  That may be an error in the SRD, but you might want to keep in mind there are 2 different ac attributes and they don't always match on bestiary entries. ive tried this and it hasnt resolved my issue :(