Thank You For Playing today's game 10/06/2019 - From 8:05
pm EDT, until 10:05 pm EDT, and our 228th Gaming Session, goes out to: Bard – Human - Maevis Silverleaf & Cleric /
Magic-User – Half Elf - Roxxifarius Fighter / Thief – Shield Dwarf - Grax Ironcloak
- GreyWolfVT (Ed) Magic-User - Elf - Xilicien - Devin
M. Ranger - Human - Coal Blackburn & Cleric – Human
Female - Sheila - Shadowfox
(Steve) Whom Could Not Make It Today! Beast Fighter – Rokas of the Strip Claws – Sylvan Elf
- Ejen Nailo Cleric – Half-Orc – Kalgas Barzel - Andrew B. Guardian (Paladin) – Halfling - Rowan Root
– Nick R.
(Arriving later in October?) Game Summary for Sunday Evening (1/06/2019): It is now 25 days into the
adventure (since setting off in the Belle Venture), and the start of day 19 after
4 hours since the last rest. It is now late August. Initiative rolls are made by the
party inside the protection of the magical cube of force’s, force field, which
expended 6 of 36 daily charges from the cube and will last 10 minutes. The Aboleth continues to flail at
the party only to keep hitting upon the force field emanation. Maevis the bard, scores a hit
with 1 of 3 magical +1 shell shurikens of crushing causing 3 hit points damage
but none from the magical crushing effect this round due to making a saving
throw vs paralyzation. Xillicien the magic-user, cast
Melf’s Minute Meteor at the aboleth but it makes it’s saving throw vs spells
and dodged it! There is 6 rounds & 6 meteors left on the spell’s duration. Balen the bard jester, decides to
Taunt and Tease the Aboleth. The aboleth rolls a saving throw vs paralyzation at
-3 on the roll, rolling a 3 and needing a 10, failing the save. The taunting
and teasing thus immediately tries to physically strike at Balen and will
continue to do so, so long as Balen continues to taunt and tease! Grax Ironcloak, fires off a
couple arrows with his short bow at short range of 6 to 50 ft, and both hit the
aboleth for 7 total damage! Coal the ranger, fires off 3 arrows
with his magical +1 Foeseeker long bow at point blank range of 6 to 30 ft,
dealing 23 total damage! This drops the aboleth, it’s body now half on the
pathway and half in the river! Everyone now sees where the river
actually is, spotting the path 70 ft away, continuing on towards the waterfall covered path, that leads up to
a dark opening. Both Coal & Grax roll to see
how many arrows where recovered, which save as metal vs crushing blow. Coal recovers 2 of 3 arrows, Grax
recovers 1 of 2 arrows, in about 3 minutes of time total. Quintolos the half-elf
cleric/magic-user, head pops above the surface of the water where he was
originally told to stay by the aboleth. The charm the aboleth placed upon him
now broken. Quintolos tells the party that
the aboleth changed him in a way that he can only breath water and that his
skin was turned into a mucousy membrane. Note that Quintolos is wearing
the elven cloak of the Formene, which gives him the ability to breath
underwater as well when he pulls the hood over his head. Coal Blackstone tells Quintolos
to swim over to the waterfall and check it out. Quintolos returns with the
following items found at the base of the fall: A silver brooch (1,000 gp),
three discs of jade (500 gp each) and a gold encased incense burner (900 gp) Quintolos also finds the 2
magical +1 shell shurikens of crushing that missed the aboleth. Sheila the cleric of Ra, tries
casting Neutralize Poison then Dispel Magic upon Quintolos to rid of the mucous
membrane skin but does not work. Quintolos thinks he will need at least a cure
disease spell to rid him of it, but no one in the party has it. Seven minutes have gone by that
Quintolos was out of the water when he begins to not be able to breath and
noticed his skin was drying up so he goes and dunks back into the river. After some more discussion with
the party as he stays in the water and takes an occasional dip to breath, it is
decided that he will do some investigating while in the river, as the party
decides to head out of the main cave entrance. After going a little over 200
feet they are back outside and Coal the ranger, has a look around and finds
that there is a little used path head west from their location. They follow the path until they
reach a new clearing, of which Coal notes there appears to be very little
activity here as any tracks he spots is worn. Overgrown Area description: At the end of the ravine is a
small cave mouth. The area is heavily overgrown. Lianas, ferns, brilliant
orchids, and bright yellow flowers hang down around the entrance. There are
many nannies and nooks in the rocks in this area. Rivulets tumble through
these, making the ground damp and muddy. Cassandra the witch, Coal &
Sheila are up ahead of the party and get to within 20 feet of the small cave
mouth, when 3 yellow musk zombies, come out from behind the rock outcroppings,
to attack them from behind. Initiative rolls are made for
combat which will start next session against the yellow musk zombies! It is now 5 hours into day 19 on
the Isle of dread. And that ends the live gaming
session for the night until next time! Number of Sessions for current
Adventure Module: 5th Session for I1: Dwellers of the
Forbidden City 10/06/2019 89 sessions for “Isle of the Dread:
Parts 1-4”: 10/11/2017 – 10/06/2019