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Dresden Files Accelerated Bug

Hello, I was looking at this thread <a href="https://app.roll20.net/forum/post/4795310/dresden-files-accelerated-errors-in-the-sheet" rel="nofollow">https://app.roll20.net/forum/post/4795310/dresden-files-accelerated-errors-in-the-sheet</a> And it seems the dice roller isn't showing the Approach when you roll the dice. I mean it can be worked around but would be nice to know if there are plans to fix it? Does it need to be reported somewhere, like a bug tracker?
1571178296
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That looks like a community-submitted sheet, which means that it is maintained at the convenience of the creator. Since it hasn't been updated and the creator hasn't posted in about two to three years, there's every possibility development has been abandoned. It's possible that a user who is skilled at sheet coding might be able to submit a change, but beyond that, there aren't many options beyond coding it on your own.
1571180298
Andreas J.
Forum Champion
Sheet Author
Translator
If you explain with a good amount of detail, what's wrong, how it's wrong, how it actually should function, and where on the sheet this broken thing is located, someone who doesn't know the system might be able to fix it. Just write a comprehensive bug report in this thread, and to be on the safe side, assume the reader knows little to nothing about the Dresden Accelerated System.
1571238057

Edited 1571238413
NOTE: Forum ate my long post, so I'll try doing it over several edits this time. Shown in this picture, is the current behavior of the DFA character sheet. You enter a value in an Approach, click the "roll" button, and a value is outputted in the chatlog. As an example, this is how it works in the Fate Accelerated character sheet (which the DFA game is based on), likewise a value is entered in the Approach box, the "roll" button is clicked, and a value is printed in the chat log, preceded by the name of the Approach used. The expected behavior of the DFA character sheet is the same as the current behavior of the FAE character sheet. Currently, it only prints a value, and doesn't tell anyone what statistic was used, so the GM or other players can't tell what roll was made, only the result. From reading the old post, this is something that already worked this way, but it somehow got overwritten by a commit somewhere.
1571239125
Andreas J.
Forum Champion
Sheet Author
Translator
Oh, so the actual issue is that the macro is too simplistic, and it's not a broken functionality per se?Yeah, that's an easy fix. I can change it so it uses the default roll template when rolling. I thought that was a bit odd when I checked out the sheet yesterday, but somehow didn't connect it with your initial post. Goes to show that it's always better to use a few works(and pictures) too many than too few. :D
1571240333
GiGs
Pro
Sheet Author
API Scripter
I looked through the history of the DFA sheet and it looks like the rolls have always worked this way.&nbsp; It would be easy to import the rolltemplate from the FAE sheet, but the roll20 github maintainers might not allow it because it contains a table-based layout and they dont allow new sheets to use those. it would be very easy for someone to add the default roll20 rolltemplate - not as pretty as the FAE one, but does distinguish the roll details. For instance, you could replace lines 33-73 with &lt;div&nbsp;class="sheet-flexrow"&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;button&nbsp;type="roll"&nbsp;class="sheet-button"&nbsp;value="&amp;{template:default}&nbsp;{{name=Flair}}{{Roll=[[4df&nbsp;+&nbsp;@{flair}]]}}"&nbsp;name="roll_flair"&gt;&lt;/button&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;input&nbsp;type="number"&nbsp;class="sheet-number"&nbsp;name="attr_flair"&nbsp;title="@{flair}"&nbsp;placeholder="0"&nbsp;/&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;div&nbsp;class="sheet-text-other"&gt;Flair&lt;/div&gt; &lt;/div&gt; &lt;div&nbsp;class="sheet-flexrow"&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;button&nbsp;type="roll"&nbsp;class="sheet-button"&nbsp;value="&amp;{template:default}&nbsp;{{name=Focus}}{{Roll=[[4df&nbsp;+&nbsp;@{focus}]]}}"&nbsp;name="roll_focus"&gt;&lt;/button&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;input&nbsp;type="number"&nbsp;class="sheet-number"&nbsp;name="attr_focus"&nbsp;title="@{focus}"&nbsp;placeholder="0"&nbsp;/&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;div&nbsp;class="sheet-text-other"&gt;Focus&lt;/div&gt; &lt;/div&gt; &lt;div&nbsp;class="sheet-flexrow"&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;button&nbsp;type="roll"&nbsp;class="sheet-button"&nbsp;value="&amp;{template:default}&nbsp;{{name=Force}}{{Roll=[[4df&nbsp;+&nbsp;@{force}]]}}"&nbsp;name="roll_force"&gt;&lt;/button&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;input&nbsp;type="number"&nbsp;class="sheet-number"&nbsp;name="attr_force"&nbsp;title="@{force}"&nbsp;placeholder="0"&nbsp;/&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;div&nbsp;class="sheet-text-other"&gt;Force&lt;/div&gt; &lt;/div&gt; &lt;div&nbsp;class="sheet-flexrow"&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;button&nbsp;type="roll"&nbsp;class="sheet-button"&nbsp;value="&amp;{template:default}&nbsp;{{name=Guile}}{{Roll=[[4df&nbsp;+&nbsp;@{guile}]]}}"&nbsp;name="roll_guile"&gt;&lt;/button&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;input&nbsp;type="number"&nbsp;class="sheet-number"&nbsp;name="attr_guile"&nbsp;title="@{guile}"&nbsp;placeholder="0"&nbsp;/&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;div&nbsp;class="sheet-text-other"&gt;Guile&lt;/div&gt; &lt;/div&gt; &lt;div&nbsp;class="sheet-flexrow"&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;button&nbsp;type="roll"&nbsp;class="sheet-button"&nbsp;value="&amp;{template:default}&nbsp;{{name=Haste}}{{Roll=[[4df&nbsp;+&nbsp;@{haste}]]}}"&nbsp;name="roll_haste"&gt;&lt;/button&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;input&nbsp;type="number"&nbsp;class="sheet-number"&nbsp;name="attr_haste"&nbsp;title="@{haste}"&nbsp;placeholder="0"&nbsp;/&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;div&nbsp;class="sheet-text-other"&gt;Haste&lt;/div&gt; &lt;/div&gt; &lt;div&nbsp;class="sheet-flexrow"&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;button&nbsp;type="roll"&nbsp;class="sheet-button"&nbsp;value="&amp;{template:default}&nbsp;{{name=Intellect}}{{Roll=[[4df&nbsp;+&nbsp;@{intellect}]]}}"&nbsp;name="roll_intellect"&gt;&lt;/button&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;input&nbsp;type="number"&nbsp;class="sheet-number"&nbsp;name="attr_intellect"&nbsp;title="@{intellect}"&nbsp;placeholder="0"&nbsp;/&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;div&nbsp;class="sheet-text-other"&gt;Intellect&lt;/div&gt; &lt;/div&gt; &lt;div&nbsp;class="sheet-flexrow"&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;button&nbsp;type="roll"&nbsp;class="sheet-button"&nbsp;value="&amp;{template:default}&nbsp;{{name=Intellect}}{{Roll=[[4df&nbsp;+&nbsp;@{mantle}]]}}"&nbsp;name="roll_mantle"&gt;&lt;/button&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;input&nbsp;type="number"&nbsp;class="sheet-number"&nbsp;name="attr_mantle"&nbsp;title="@{mantle}"&nbsp;placeholder="0"&nbsp;/&gt; &nbsp;&nbsp;&nbsp;&nbsp;&lt;div&nbsp;class="sheet-text-other"&gt;Mantle&lt;/div&gt; &lt;/div&gt; If I was doing it, I'd be tempted to do a slightly different layout: value="&amp;{template:default}&nbsp;{{name=@{character-name}}}{{Flair=[[4df&nbsp;+&nbsp;@{flair}]]}}" which would show the character name (as printed on the sheet at the top), and the approach as the left label instead of "Roll".
I mean, as long as it outputs the name of the Approach, I don't think whether it looks identical to FAE is important, and that red brush stroke seems more like a D&amp;D thing to me. I'm a fan of consistent layout myself, so whatever is standard for Roll20 seems perfect. Some systems benefit from really complex roll boxes but I don't think this is necessarily one of them.
1571245235

Edited 1571249378
Andreas J.
Forum Champion
Sheet Author
Translator
I'll submit a PR with the Char name in the title, and the approach name next to the roll result. Edit: PR submitted
1571399471
Andreas J.
Forum Champion
Sheet Author
Translator
Btw, does this sheet still have any of the bugs mentioned in this github issue ? If not, I could request it to be closed as "solved".
1571969263

Edited 1571969297
I can confirm that the sheet is now updated with the changes. Thanks for all the good work.