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Anyone ordering the Call of Cthulhu Keeper rulebook?

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Edited 1571231702
Just curious what the consensus here is. Price seems a little steep compared to the competition which is half the price. Will this offer something the competition doesn't?  I'm assuming you get a compendium with drag and drop functionality but there is no mention of it. A charactermancer for COC would also be nice since the creation process is fairly involved.  Last there is mention that must have the Keeper rule book to play COC. Not true today with the current character sheet. And finally there is mention of a players rule book that each player should have for the expanded character creation options. Shouldn't only the GM need this?
I think that paragraph about needing the Keeper rule book to play is the standard RPG book verbiage like "You need at least one copy of the DM's Guide" to play D&D.  I doubt it will be required that the Roll20 game's Keeper actually own the electronic version, just like you don't have to own any of the Wizards books on Roll20 to play those games. It is quite pricey compared to the PDF version on DriveThruRPG.  I have not seen any confirmation of what it will actually include so we don't know if there's a drag and drop compendium or charactermancer for it yet.  I would definitely NOT pre-order this until it is made clear what will actually be delivered for the price.
I already own a physical copy of the book I bought off Amazon, so I'm not buying one just for Roll20. If you're going to GM a game, it's typically expected that you have a copy of the rulebook you can refer to. Also, the investigators handbook (which I also own), isn't really worth it for anyone who is interested in playing, but only has budget for one book. In previous editions, they had one core rulebook, with a few Keeper supplements. Now they are trying to mimic D&D with a separate Keepers book and an Investigators book. I don't like it. Most everything you need is in the Keeper's book, the Investigators Handbook just has a few extra occupations, equipment, pre-made organizations and some background on the 1920's if you're too lazy to do your own research.
If it's just the book for reading online, I don't see the benefit over a PDF which is 1. Mine forever, and 2. more portable for offline viewing. If they add compendium and charactermancer, I'm still not sure it's worth the price. Now if they added in APIs for lots of automation without requiring a Pro account, then it might be worth it. COC turned out to be a sleeper hit in the last report of games played once you get past D&D and it's clones so maybe they are trying to capitalize on that. However, I think releasing adventures rather than core rule books is a better option.
Actually they are not mimicing D&D, as you cannot create a character with just the DMG as you actually need the players handbook unlike the Keepers Book of CoC.  The Investigator Handbook was created as the players wanted their own book while not giving away the secrets of what only the Keeper should know.  Its not a matter of laziness at all, as some  mistakenly think.  There is no reason to buy this material from Roll20 when you can buy the PDF or the actual book with free PDF from Chaosium.  
The only person who needs the Keeper book is the Keeper aka the guy/gal running the game.  The rest of the players do not need it as the keeper can help the others create their character and backgrounds.