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Hi, Is there a macro out there that would let dice explode (2d6) if you got any doubles eg 1-1, 2-2, 3-3 etc. For Tunnels and Trolls & Mercenaries, Spies and Private Eyes.
I dont believe there's a way to do that without a custom script. Are you using a rolltemplate? What does the dice macro without the exploding feature look like,and how does exploding work?