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Vincent 'Vin' Ryder

1572769488

Edited 1601103064
Vincent Ryder / Vin Class: Adventurer (Partial Warrior / Partial Expert) Level: 3 Str: 9 (+0), Dex: 18 (+2), Con: 14 (+1), Int: 10 (+0), Wis: 9 (+0), Cha: 8 (+0) HP: 30/30 AC: 17 Saves: Physical 12, Mental 13, Evasion 12 BAB: +1 Skills: ( Bank: 1 ) Shoot +2 Exert +1 Lead +0 Notice +1, 3d6 Drop Lowest Punch +0 Survive +0 Talk +1 Foci: Alert:  Gain Notice as a bonus skill. You cannot be  surprised, nor can others use the Execution Attack  option on you. When you roll initiative, roll twice  and take the best result. Gunslinger:  Gain Shoot as a bonus skill. You can draw or  holster a Stowed ranged weapon as an On Turn  action. You may add your Shoot skill level to a  ranged weapon’s damage roll. Specialist (Notice): Gain a non-combat, non-psychic skill as a bonus.  Roll 3d6 and drop the lowest die for all skill checks  in this skill Diehard:  You gain an extra 2 maximum hit points per  level. This bonus applies retroactively if you take  this focus after first level. You automatically stabilize if mortally wounded by anything smaller than  a Heavy weapon. Equipment:      Soldier Package Combat Rifle (1d12 damage) with 80 rounds ammo Laser Pistol (1d6 damage) 10 shot clip; range 100/300; +1 to hit Woven Body Armor (AC 15) Backpack (TL0) Knife (1d4 damage) 2094 credits   Lightsaber (Unknown) Goals Short-term: Get square with Obrim. Long-term: Retire and enjoy some form of basic relaxation without half of the galaxy trying to kill him.
Appearance One glance of this haggard sentry shows the weariness of age and stress. While in his early 40s, his full head of dark brown hair crests like crashing waves upon his head. Combined with the scraggly beard from weeks without a razor, Vincent's general appearance is that of an unkempt younger human. His eyes betray his facade of youthful exuberance, however, for the russet irises provide stark contrast against his vacantly tanned skin marred by crow's feet. Perhaps a victim of the hundreds of sleepless nights wary of possible attacks in the dangerous swaths of space or the stress of a thousand lectures from superiors demanding the limits of human perfection. His dress and disciplined mannerisms have lessened of late. Some Backstory One could not easily tell that this man was once a decorated soldier within the glorious Sith Empire, serving with distinction during the years of the Galactic Cold War as a security officer for the Ministry of Logistics. He had been awarded two Imperial Service Medals for his combat skills during extreme combat operations while running critical supplies to blockaded troops on the ground. He had been a fool though, believing that he was working towards the great good of ending the bureaucracy and corruption of the broken and decadent Republic. He was helping to install true leadership and the path toward a bright future for a wayward galaxy. But that was the dream; what has glory and distinction got him? A couple of trinkets, a stubborn old shoulder injury, and a nonredeemable pension with the way the sides had fallen since the end of the Third Galactic War. His was the legacy of rust, rags, and dust.  He had tried to pick up freelance bounty hunting with a partner, but it’s hard to run an operation when you can't afford the fuel for a ship.  The life was far more daunting than security, and he had barely escaped the experience with his life and a handful of contacts. His Togruta partner had died piloting the Lethisk-class freighter The Vulptex's Dance as it plunged into one of the warehouses in the Onderon capital city of Iziz - slagged under about a hundred metric tonnes of duracrete. Manx was good, and there was no reason that he could have screwed that run so badly. Vin had been lain up for weeks after the accident.  Battered by bureaucrats for months of inquiries and threats of overwhelming fees and punitive reparations, he had finally been released.  Without a ship, he has been left with only public forms of transportation and the few security jobs he could find.  He gets enough to not be thrown out into the cold, but never much more to begin saving.  He finally made it off-world on a detail with a bunch of sycophantic nobles heading for an outer rim tour, but he didn’t see eye-to-eye with their antics and got released from his contract only half-way.  They had dumped him in the middle of nowhere with only a few hundred credits, the blaster at his side, and a foot locker of his belonging.
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Edited 1572786240
Character Qualities / Roleplay Hooks Vin has a disdain for nobles. In the Empire, those nobles had power and would use it. These in the rest of the Galaxy tend to be playing with their power. I just don't immediately grant them the respect they want. Of those I have respect for, my word is my bond. Respect is a revolving door though. I enjoys smoking a nice cigar. It reminds me of the good ole days. When I can find one, when I can afford one. I believes in conspiracy theories.  There is always some shadowy group pull the strings to screw over the little guy. I believes in earning a trade.  Theft is a sign of desperation.  I'm not saying I wouldn't as a last resort.  Just not in the opening list of options.  I'm very desensitized to gore.  I've seen some twisted things serving the Empire, and war... war never changes.  Its always a shit show in the end. I don't drink alcohol. It dulls the senses too much.  I have a better way to handle that. I have a rational fear of giant monsters: Rancor, Krayt Dragon, Space Slug, Sarlacc, ect.  I've never seen one before, but I have heard enough stories of the Hutts and their favorite pets. The Hutts are the worst scum in the galaxy.  The Empire made a mistake trying to use them.  We should have just wiped them out... all of them. I've always wanted a pet vulptex (the crystal fox from Episode 8).  They're quite pretty.  Oh my god I can't believe I'm saying that.  I still want one though.  I only saw a pet one with with an employer's child during a meeting when I was trying to punch marks. What's so special about the force? It's a power for war just like a tank or a blaster. Its just more effective. I don't like gambling. I'd rather risk my life more than my money. Both are hard to come by. Besides the games are rigged anyway.  There's always a cheat. I think I remember fishing with my father. Its been years and I don't ever think about it, but maybe I'd like to do that again. I secretly enjoy locking myself in my bunk and listening to classical music in the dark. Its very relaxing and its the way I tune out.
2nd Level HP: 2d6: (4,5) 9 +4 Partial Warrior, +4 Diehard, +2 Constitution. Saves: Decrease by 1. Skill Points: 3 + 1 Partial Expert; (+1 Dex for 1 point), Bank other 3.
3rd Level HP: 30 3d6 (6,4,5) 15 + 6 Partial Warrior, +6 Diehard, +3 Constitution. Saves: Decrease by 1. Skill Points: 3 + 1 Partial Expert + 3 Bank for a total of 7 : (Increase Talk to +1 for 1 point, Increase Lead to +0 for 1 points, Increase Shoot to +2 for 3 points, Increase Exert to +1 for 1 point.  Bank 1 remaining point) Past experience and training re-emerge as situations push him from his repressed comforts of his new life.  You can never truly escape the past only run from it for as long as your legs hold out.