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Modulo operator in macros

1572793474

Edited 1572794244
Is there a way to use the modulo operation in a macro? I could think about this workaround: mod10(x) = (x/10 -floor(x/10)) * 10 but that seems really inelegant since computers have the modulo operation built in
1572796599
GiGs
Pro
Sheet Author
API Scripter
roll20 does indeed support modulo arithmetic. The % symbol can be used, as in:  x % 10 will give the mod 10 of x.
1572796625
keithcurtis
Forum Champion
Marketplace Creator
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From Math Operators and Functions on the wiki: % , for modulus division. The result of  a % b  is the  remainder  of  a / b . If you think back to when you were first learning long division without getting into decimals, you were learning how to perform modulus division. Modulus is useful, for example, to test whether a value is even or odd:  a % 2  will be 0 if a is even (and positive) and 1 if a is odd (and positive). In general, the result of  a % b  when a and b are both whole numbers will be a whole number in the range  [0, |b| - 1]  where  |b|  is the absolute value of b. (If a is less than 0, the result will be negative, including -0. -0 is functionally equivalent to 0.)
1572796730
GiGs
Pro
Sheet Author
API Scripter
wow, that's one way to explain what it means. The wiki excelling as ever.
Wow, I feel really stupid now. For some reason I was convinced that % was a reserved symbol like @ and # are. Thanks a lot for the replies!