About Me
I'm Michael though I also go by Mika and I'm on the hunt for a LGBTQ+
game. I'm a 27 year old guy from England who's generally very chatty and
friendly even on first meeting. I'm a big geek who's main hobby is DnD
and other RPGs though I also enjoy a lot of films, games, audiobooks,
and other such things, I also listen to a few DnD shows like Adventure
Zone, Not another DnD podcast, and Dimension 20 (Fantasy High).
Experience
I've been playing for over five years now, mostly 5th edition DnD but I
started on 3.5, moving to Pathfinder, and mostly jumping to 5E as it
generally just clicked better due to it's lighter rule set as well as
it's greater focus on enabling more narrative focused games. I'm also an
avid fan of the Powered by the Apocalypse system having played stuff
like City of Mists, Monsterhearts, Dungeon World, and somewhat Blades in
the Dark and it's hacks. I've played a lot of other systems as well
such as Dark Heresy, World of Darkness, and a few others though
generally my main interest is with 5E and some of the Powered by the
Apocalypse games.
I've had plenty of experiences on both sides of the table and more
than enough on the DM side, I still DM every Sunday afternoon for the
past few years. From my experiences you can be assured that you'll get a
character with a thick backstory with plenty of little narrative
opportunities to use or not, I honestly like not knowing what potential
involvement my character's background might have so I tend to rely on
providing the DM with a lot of different options rather than one smoking
gun to pull up at some point. I will also rarely ever miss a session
and if I do you will know as soon as I am able to, I also tend to focus a
lot on ensuring all the group are having fun so I don't tend to be
selfish with my character creation at all.
The Game I'm after
I am mostly looking for a 5E or a PbtA game, one with a focus on
narrative and or roleplay. I enjoy combat I just want to avoid games
where we fight bandits 3 times in a row because the dice say so while
we're travelling. I do like a battlemap for big fights but honestly a
bunch of quick squiggles on a map does me right. I have a few
disabilities with audio memory which are unlikely to be noticeable
beyond me forgetting character names until they've been brought up a few
times, despite me forgetting a few of the names I tend to be a player
that recalls what happened in a session better than most, though because
of this disability character pictures while not essential go a long way
for me, I also do like music to be present though I'm happy to offer to
help out with that if the DM has struggles sourcing it or setting it
up, can always play a bard after all~
One thing that I'd ask to do is to have a voice call before fully
joining a game, one of the big things that makes Pen and Paper games so
great for me is the "vocal dynamic" between the players and the DM. It's
a bit too fiddly normally to get to do it with all the players but I
just like to have a brief bit of shit talking, a bit of banter about
whatever just to try to get the vibe for how well I potentially get
along with the DM since that's a good barometer of if I might like the
game or not.
I work fine in a game that’s working towards more of a single narrative
as long as it doesn’t feel on rails in terms of creative ideas, I also
work fine in sandbox games or games that spend 4 hours enjoying a
carnival at a town as from my time DMing I’m fairly decent at RP improv,
just so long as it’s not a campaign about constant combat with no
chance for characters to be characters.
Example Character Concepts
I'm very flexible with what sort of characters I will play, I tend to
like working with the DM and around the players, providing myself almost
a specification to funnel or fuel some of the ideas I already have or
make new ones, allowing my characters to better work with the others in
the group in terms of being fun for them to interact, being a DM for a
long while has provided me with a lot of little concepts for practically
every class. Most of my characters tend to be a little light hearted in
one regard or another and I will list some of the character concepts I
have or have used below, they're perfectly fine at being serious when
needed but they might be 5 times divorced since they're a 300 year old
gnome, or might be a Dragonborn Tempest Sorcerer who uses his trumpet as
his spell focus, in one game for example due to a reboot of a campaign
I'm converting a Gnome Artificer into a Gnome Lore Bard who creates
spells through little bits of tech and can use a sound wave box to
distract enemies with sound attacks (cutting words) or causes people to
burst into laughter at the right frequency (Tasha's Hideous Laughter) .
Percy Penwei - Rock Gnome - Arcane Trickster
Percy came from a family of inventors, after all Gnomes have a
particular tact for such trinkets yet Percy was always on the bottom end
in terms of creations, stiff competition always proving all too
omnipresent where ever he went that cut him off from resources rather
than truly testing his tinkering. The constant hindrances built up over
time, taking a grander and grander toll on the Gnome's confidence as he
started to dabble with the tutelage of Gnomish wizards for a leg up for a
few decades only for it to have proven to be only a distraction at the
time. Set back a few decades Percy took bolder leaps, retaliating with
the methods he felt were given onto him, stealing parts and resources
from more successful inventors in a way that steadily became an
addiction for a time, finding it easier to cannibalise other's works
rather than building from scratch himself. His new tactic worked for a
while till hounds were sniffing at his door, the once proud Gnome
inventor pushed for a while into a life of crime to which it's effects
still linger on him today.
5E Oldur - Topple the Firbolg - Ancestral Barbarian
A Firbolg who's heavy handed nature left him incapable of druidic
casting, a last ditch attempt was given by his order to prove him worthy
of the teaching. He was to take care of a small patch of decayed land
until it became a wild and lush grove of nature to prove himself as
ready for the teaching once more. Three years and the spot was riddled
with thick nature once more at least until the armies nearby began to
seek lumber of the lands Oldur took care of. In an act of aggression he
attacked and defeated a small band through his ingenuity, time passed
only for his actions to have consequences as mercenaries were paid to
deal with him. Left injured but alive his grove set alight around him
called him to end his time seeking his role among the druid order, now
wearing the spirits and souls of the animals and life that died in the
fires he unintentionally invoked, channelling them with his once shamed
heavy handed nature to be a force to be reckoned with.
5E Survius Nathaniel - Dragon Fire Sorcerer
Once a high ranking member of the Soul Sun Priesthood, a rather
nefarious holy order known for both their ordered control of their lands
but also their purifying fire whenever a witch was thought discovered.
He undertook many of these purifying assaults on villages under the idea
that his fires were gifted by the divine and that they may only harm
those that were deemed unholy by the lord, at least until their church's
knowledge of the Arcane expanded, his natural magic deemed Sorcery. In
an attempt to save the church Survius was met with not death or exposure
but instead exile, without a home but his talents as a speaking priest
and control of fire he took to the circus as a fire tamer, his talents
of speaking holy scripture converted into boastful speech enhanced by
him manipulation of great flames, though now his hands tremble with the
passive acts his fires have been used for, seeking now wish to use his
fire not for faith but in the hope of redeeming himself through acts of
good against those he believes evil and not simply directed by his
Church.