About Me I'm Michael though I also go by Mika and I'm on the hunt for a LGBTQ+ game. I'm a 27 year old guy from England who's generally very chatty and friendly even on first meeting. I'm a big geek who's main hobby is DnD and other RPGs though I also enjoy a lot of films, games, audiobooks, and other such things, I also listen to a few DnD shows like Adventure Zone, Not another DnD podcast, and Dimension 20 (Fantasy High). Experience I've been playing for over five years now, mostly 5th edition DnD but I started on 3.5, moving to Pathfinder, and mostly jumping to 5E as it generally just clicked better due to it's lighter rule set as well as it's greater focus on enabling more narrative focused games. I'm also an avid fan of the Powered by the Apocalypse system having played stuff like City of Mists, Monsterhearts, Dungeon World, and somewhat Blades in the Dark and it's hacks. I've played a lot of other systems as well such as Dark Heresy, World of Darkness, and a few others though generally my main interest is with 5E and some of the Powered by the Apocalypse games. I've had plenty of experiences on both sides of the table and more than enough on the DM side, I still DM every Sunday afternoon for the past few years. From my experiences you can be assured that you'll get a character with a thick backstory with plenty of little narrative opportunities to use or not, I honestly like not knowing what potential involvement my character's background might have so I tend to rely on providing the DM with a lot of different options rather than one smoking gun to pull up at some point. I will also rarely ever miss a session and if I do you will know as soon as I am able to, I also tend to focus a lot on ensuring all the group are having fun so I don't tend to be selfish with my character creation at all. The Game I'm after I am mostly looking for a 5E or a PbtA game, one with a focus on narrative and or roleplay. I enjoy combat I just want to avoid games where we fight bandits 3 times in a row because the dice say so while we're travelling. I do like a battlemap for big fights but honestly a bunch of quick squiggles on a map does me right. I have a few disabilities with audio memory which are unlikely to be noticeable beyond me forgetting character names until they've been brought up a few times, despite me forgetting a few of the names I tend to be a player that recalls what happened in a session better than most, though because of this disability character pictures while not essential go a long way for me, I also do like music to be present though I'm happy to offer to help out with that if the DM has struggles sourcing it or setting it up, can always play a bard after all~ One thing that I'd ask to do is to have a voice call before fully joining a game, one of the big things that makes Pen and Paper games so great for me is the "vocal dynamic" between the players and the DM. It's a bit too fiddly normally to get to do it with all the players but I just like to have a brief bit of shit talking, a bit of banter about whatever just to try to get the vibe for how well I potentially get along with the DM since that's a good barometer of if I might like the game or not. I work fine in a game that’s working towards more of a single narrative as long as it doesn’t feel on rails in terms of creative ideas, I also work fine in sandbox games or games that spend 4 hours enjoying a carnival at a town as from my time DMing I’m fairly decent at RP improv, just so long as it’s not a campaign about constant combat with no chance for characters to be characters. Example Character Concepts I'm very flexible with what sort of characters I will play, I tend to like working with the DM and around the players, providing myself almost a specification to funnel or fuel some of the ideas I already have or make new ones, allowing my characters to better work with the others in the group in terms of being fun for them to interact, being a DM for a long while has provided me with a lot of little concepts for practically every class. Most of my characters tend to be a little light hearted in one regard or another and I will list some of the character concepts I have or have used below, they're perfectly fine at being serious when needed but they might be 5 times divorced since they're a 300 year old gnome, or might be a Dragonborn Tempest Sorcerer who uses his trumpet as his spell focus, in one game for example due to a reboot of a campaign I'm converting a Gnome Artificer into a Gnome Lore Bard who creates spells through little bits of tech and can use a sound wave box to distract enemies with sound attacks (cutting words) or causes people to burst into laughter at the right frequency (Tasha's Hideous Laughter) . Percy Penwei - Rock Gnome - Arcane Trickster Percy came from a family of inventors, after all Gnomes have a particular tact for such trinkets yet Percy was always on the bottom end in terms of creations, stiff competition always proving all too omnipresent where ever he went that cut him off from resources rather than truly testing his tinkering. The constant hindrances built up over time, taking a grander and grander toll on the Gnome's confidence as he started to dabble with the tutelage of Gnomish wizards for a leg up for a few decades only for it to have proven to be only a distraction at the time. Set back a few decades Percy took bolder leaps, retaliating with the methods he felt were given onto him, stealing parts and resources from more successful inventors in a way that steadily became an addiction for a time, finding it easier to cannibalise other's works rather than building from scratch himself. His new tactic worked for a while till hounds were sniffing at his door, the once proud Gnome inventor pushed for a while into a life of crime to which it's effects still linger on him today. 5E Oldur - Topple the Firbolg - Ancestral Barbarian A Firbolg who's heavy handed nature left him incapable of druidic casting, a last ditch attempt was given by his order to prove him worthy of the teaching. He was to take care of a small patch of decayed land until it became a wild and lush grove of nature to prove himself as ready for the teaching once more. Three years and the spot was riddled with thick nature once more at least until the armies nearby began to seek lumber of the lands Oldur took care of. In an act of aggression he attacked and defeated a small band through his ingenuity, time passed only for his actions to have consequences as mercenaries were paid to deal with him. Left injured but alive his grove set alight around him called him to end his time seeking his role among the druid order, now wearing the spirits and souls of the animals and life that died in the fires he unintentionally invoked, channelling them with his once shamed heavy handed nature to be a force to be reckoned with. 5E Survius Nathaniel - Dragon Fire Sorcerer Once a high ranking member of the Soul Sun Priesthood, a rather nefarious holy order known for both their ordered control of their lands but also their purifying fire whenever a witch was thought discovered. He undertook many of these purifying assaults on villages under the idea that his fires were gifted by the divine and that they may only harm those that were deemed unholy by the lord, at least until their church's knowledge of the Arcane expanded, his natural magic deemed Sorcery. In an attempt to save the church Survius was met with not death or exposure but instead exile, without a home but his talents as a speaking priest and control of fire he took to the circus as a fire tamer, his talents of speaking holy scripture converted into boastful speech enhanced by him manipulation of great flames, though now his hands tremble with the passive acts his fires have been used for, seeking now wish to use his fire not for faith but in the hope of redeeming himself through acts of good against those he believes evil and not simply directed by his Church.