This game will require payment to the Game Master at a rate of $10 per session via paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. <a href="https://app.roll20.net/lfg/listing/182672/roll-for-dot-dot-dot-storm-kings-thunder-wednesday" rel="nofollow">https://app.roll20.net/lfg/listing/182672/roll-for-dot-dot-dot-storm-kings-thunder-wednesday</a> Storm King's Thunder! The Savage Frontier (also known as the North) is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this great expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folk. These roads are long, lonely, or poorly defended, making them dangerous to traverse. In fertile valleys, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters. Evil dragons stirred into action by their dark queen, Tiamat, threatened the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons’ wrath has faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions. Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, in the past couple of months, giants of every kind have emerged from their strongholds in force to threaten civilization as never before—and not just frost giants and hill giants, but also stone giants, fire giants, and cloud giants. All of the giants are in an uproar. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears that the giants are waging war against humans, dwarves, elves, and other small folk. DM Introduction My name is 7BitBrian (you can just call me Brian if you want) and I know everything, just not all at once. I’ve had a love of gaming and geek culture, and the stories within them, since I was a child growing up reading fantasy books, comics, and playing tabletop and NES games. As I grew older my love of exploring imaginary worlds and stories only grew. Growing up poor I wasn't able to participate in the culture as much as I would like but I always held onto it. After leaving the military I stumbled across the 3rd live episode of Critical Role which immediately re-ignited my passion for the game as well as ignited a new passion for DMing. Though I am no voice actor, and certainly no Mathew Mercer, I still enjoy crafting great stories and role play experiences, and can’t wait to play with you. My DM style is a good mix of roleplay and combat. I love good stories and I try to craft a world where your character will have room to grow and experience their own personal story as well. Sometimes story dictates a session be all roleplay. Sometimes all combat. And any variation and mix of the two in-between. Campaign and Session Length Sessions will run for 3 hours weekly, with a 10 minute break in the middle. Depending on player choices campaign length can and will vary. I encourage role playing, going off the beaten path, and finding different solutions, and all of these can both extend the length and enjoyment of the game. Do I have to pay? This is a paid game; yes. I like to customize my campaigns based on my players and their stories, which can add a lot to the player experience. I also offer access to my compendium; I will make tokens for the players, and like to work my players’ characters into the story, which can include custom stories and maps as well. Your character will get a focus and have a meaning within the story beyond random adventurer. The games are priced at $10 per session paid via PayPal. The first game(session 0) is free and all other game should be paid the day of the game taking place. I also offer a discounted price for purchasing in bulk. If you pay for 4 Sessions(1Month) at a time you get a $5 discount from the total. Player Expectations * Be polite/kind to other players (We are all here for the same reason, be awesome to one another) * Show up on time and ready to play (If you have to be late be courteous and inform me and the other players ASAP) * 95% Attendance Rate (You're paying for this, so be here. Groups fall apart all the time because people miss often or just flake. We want to avoid this at all cost. Consider this a commitment to yourself and your fellow players; show up. We understand life and emergencies happen, so if you absolutely MUST miss; be courteous and inform me and your fellow players ASAP) * Have Internet, a Microphone, and Discord (games will be played via roll20 but with audio via Discord) * Communicate (Let me know how you are feeling and what you think. If you feel uncomfortable or anything at all speak up and let me know, do it in private if you must. I am here to facilitate this for YOU. Give me feedback and let me know how I am doing) * Have Fun! DM Perks What do you get for choosing me as your DM? * Access to my Roll20 Compendium * High Quality maps, tokens, effects, music, and more. * Roll20 scripts that make the game easier to play and more fun * A committed DM, I also commit myself to the rules of showing up on time, ready to play, as well as 95% attendance rate. * Character Creation, I will work with you during character creation to ensure understanding of your player character as well as working them into the story * Communication, I will stay in contact, keep you informed, and work with you through any feedback and/or issues you bring up. I am here for you. Game Information * All Wizards of the Coast D&amp;D 5e official published material is allowed (unless prohibited by another rule) * No Yuan-Ti Pureblood allowed(They are the definition of Over Powered) * Players begin at level 1 * Standard Point Buy * Starting Equipment + 25g * Party Size: 5-6 * No Evil characters (Alignments can range from Chaotic Neutral to Lawful Good) * Homebrew Content, such as Critical Role/Mathew Mercer content, IS allowed on a case by case basis. * 1st Session will be a Session 0 including rules and expectations discussion, character creation, introductions, and working through backstories, as well as teaching the basics of D&amp;D and Roll20 (if needed).