Greetings fellow travellers, I am an experienced tabletop Dungeon Master, been doing this since the 1980's and now moving into this plattform to meet new players. I think D&D is best when friends gather around a table, even though a virtual one, rolll some dice and have fun, hence my games are always free. Below is how i plan to set things up and i hope you are willing to invest the time to experience the adventure together. As soon as we reach four or five players we begin the journey... Kindly Peter Cadier **** Campaign : Curse of Strahd, see below for introduction Players : Four to five (4-5) and 18+ since the language and adventure in itself might be somewhat mature Language : English or Swedish Plattform : Roll20, voice and video Time : Planned to be held on Thursdays 19:00 - 21:00 Swedish time (GMT+1), this might vary depending on the group and real time issues Ruleset : D&D 5'e standard My Table Rules: #1: Be kind and mindfull #2: Roleplay your character #3: Dare to contribute for a fun movement #4: Powergaming is boring... *** INTRODUCTION Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.