First, let me explain what I'm trying to do : For my campaign, in the character sheet, I've got weapons (shooting and close combat). I want to speed up thing and ditch the ''open character sheet and click the button related to this weapon'' to attack. So, I've created macro which call to a specific weapon (repeating_weaponscac_$0_exemple). Now, I want to simplify it even further. The player would only need to select his token and click on a macro which will display a chat button with all available weapons (be it close combat or shooting) The problem is that player sometime have 2-3 or 4 weapons. And when I create the chat button, if I refer to (repeating_weaponscac_$4) and the player doesn't have a 4th weapon, I'm getting an ugly display in the chat : Is there any way to bypass this?