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Why are the player maps so dim?

I have been bashing my head against a wall trying to figure this out. Not sure WHY this has to be so *&^*&^ complex. If you look above my DM’s display looks perfectly clear. But the players side looks sooooo dim. See below. Anyway to fix this? I’m about to toss Dynamic Lighting and just go with old fashioned Fog of War reveals.
You most likely havent set the sight for each players token correctly. Also try Advanced fog of war to allow them to see places they have been.
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Edited 1574478236
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Without actually investigating first hand, I can only conjecture. But my guess is that the players are all set up with a certain radius of dim light. Each player is only seeing their own dim light (i.e. the light emitted by characters they directly control). The DM is seeing the combined light of all light-emitting tokens, since they control everything. Dynamic Lighting doesn't actually light anything. Think of it as a black mask over the map, that each character can reveal independently. Most characters with darkvision or torches will have where the mask is partially made transparent (dim light), or completely made transparent (bright light). The GM is seeing a view with all of these overlapping "revealed" areas, and thus seeing the map with very little masking of darkness. Thus the map will appear brightest to them. Another possibility is that the player view is displaying areas revealed by Advanced Fog of War, but have no current light source. They will only see areas they have already seen, and in dimmer gray scale. Again, the GM is not confined to AFoW masking and sees the map at full brightness. Without direct investigation, and given the washed out Player view image, it's impossible to tell which of these, if either, is the case.
I THINK I figured it out, should players be on the token layer? Should all light sources be on the token layer?
Players: Yes. Light sources: No, they can be at least on the dynamic light layer, maybe the map layer too. (Don't remember form the top of my head.)
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Edited 1574521435
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
As Danii said, player tokens need to be on the token layer. The layers work like so for DL: Map: Tokens emit Light Token:  Tokens emit Light and and can grant vision to controlling players GM: Tokens don't emit light and don't grant vision DL:  Tokens emit Light and drawings block light/vision on all other layers. Token's don't grant vision.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Scott C. said: As Danii said, player tokens need to be on the token layer. The layers work like so for DL: Map: Tokens emit Light Token:  Tokens emit Light and and can grant vision to controlling players GM: Tokens don't emit light and don't grant vision DL:  Tokens emit Light and drawings block light/vision on all other layers. Token's don't grant vision. That's useful enough to be in the wiki.