
Hello Everyone, This is an interest check for a game I like to call,
Land of the Gear. This game is a Steam punk/Diesel punk game..... but
with a lore and ideology that is very different from most ideas like it.
This game takes place in the Industrial City of Carvel. This City is
the Mecca for the entire continent of Grenoble. This city is divided
between the old world Steam Technology, and new world Diesel Technology,
creating divided opinions and ideals. As with this, The city can change
according to what gains more popularity. Think of this as a branching
story..... more or less. Player Info If Interested As
for players, I will address the class types in the following. These are
specific to this campaign..... more or less you could relate them to a
Pathfinder class to make sense of things. These classes change according
to what the player prefers in the sense of Steam Law or Diesel Law.
These "Laws" are which side you, as a player, follows. Both have
different characteristics, even traits later on, which creates changes
in players outcomes and fighting styles. Melee Type: Bronze
Knight/Steel Centurion- This Class is focused on obvious, sword focused
combat. Using more advanced fighting tactics in swordplay, these
knights fight with suits powered by Steam (Diesel for the Steel Knight).
These power suits give a strength advantage, and even have a plethora
of upgrades. Tinkerers/Molders- This Class is focused
on melee with a little bit of ranged capabilities, but not in the.....
fair way. These classes are known to be tricky, and use some advanced
armaments to get the slip on their adversary's. These classes use
"Creations" to fight. Most are established in the beginning of the game
and are upgraded overtime. Steam Casters/Oil
Casters- This Class is not what you'd expect a mage to be. Unlike the
traditional Mages, these "Casters" don't actually cast anything that
wasn't already there. Think of them as manipulators of the world. Due to
the advancements of science, the world has figured out a way to
manipulate what you perceive. Think of it as.... scientists who figured
out how to be wizards. This class will require more explanation for the
players who play as this. They use Battle Rod Weapons for Melee Combat,
with ranged capabilities. Brass Golems/Iron
Guardians- This Class..... I don't even know what to call them.... Think
of them as brutes who have been infused with metals. These classes are
more or less that mindless followers, who you don't mess with.
Sacrificing intelligence and charisma for a high Strength capability,
these guys are not a adversary to be messed with. These classes cannot use additional weapons, unless accustomed to them. These weapons are uncommon so.... keep that in mind. Ranged/Stealth Type: Gyro Ranger/Gas Ranger- Rangers who favor Ranged Combat over Melee. These classes use crossbows and rifles and use gyros and stabilizers to keep the shots where they need to be. These stabilizers use fuel to keep the mechanical parts relatively functional. This fuel is decided according to the side you follow, and what stats you take Bombardier/Petard- These classes are ranged..... because they have to be. These classes are Explosive-heavy and use the Steam and Diesel power to create bombs. Both have special blast charges, animations, and even special crossbow and gunshots relating to their explosive nature. Definitely a unique ranged class. Bronze Archer/Steel Archer- Similar to the Rangers, though with a unique hybrid of the Knight and Ranger Class types. These classes use the Fueled Armors in conjunction with the Ranged weaponry that is common place for the Rangers. They Share Similar skills and attributes, though gain an increased charisma..... which is always nice. Assassins- These classes use stealth more than any other class. Using steam/diesel to get to higher ledges, and use quiet pistons and gears. This combination is a silent force, which can use one-handed swords and specially tailored crossbows and pistols to fight on the go. These Classes are the least despised of all classes out there. Mostly due to they have use of both fuels, with sacrifice for respect of others who favor only one. Steam Archcaster/Oil Archcaster- These classes use ranged form of what the normal caster uses. Only using traditional rods, these rods use the forces around them to manipulate the world into deadly ranged attacks. Unlike the Caster counterparts, they are terrible in close combat. Mostly they favor using animations to protect them. Races: In pathfinder, there are a plethora of races
to chose from. From the core book races, to the 3rd party races, there
are a few more races that races get.... you could think of this game as a
Revisionist Historians game. Races have ties to the development of
Steam and Diesel technology, some more so than others. In Regards to
what classes are removed, mostly the ones that are non-humanoid, or are
closer to feral animals than humans.The Following list shows what races
to chose from, There ties to the world, and what they offer to players. Grendalian-
These people are native to Grenoble, the continent that this game takes
place in. They are known to be everywhere, hence why they have a home
continent and not a home country. They are known as hard workers, great
soldiers, and are some of the wealthiest people in the world. They have
a natural resistance to Fusion attacks, They also gain a trait called,
"Noble's Hand". "Noble's Hand" is a double sided blade, It gives +5
everyday to all forms of speech checks, but lowers initiative for that
session by 1.) Fressarian- These people are native to
the country of Fressaria. Fressaria is very much like middle eastern
culture. Mostly unaffected by the Industrial Tech that the Grendalians
use, they are very accustomed to using exotic weapons and are known to
use all weapons better than most. Fressaria is known to hold a lot more
common ground to the Grendalians, but are known enemies to the
Larrissians. They gain a resistance to fire and heat based attacks, and
gain a trait called, "Fressarian Luck." When this trait is used, they
gain +2 to attack rolls, but a chance for things to go wrong. (The
Chance for things to go wrong is not affected by Jinxed or Lucky Find.) Larrissian-
These people hail from various tribes and have no notable cities. These
people are Hunter and Gatherers in nature, so city life is not widely
accepted by most. Larrissians are known to be taken by slavers, so they
have developed some interesting tactics in battle. Resembling barbarians
in how they act and how there "politics" work. Due to the hardships
that are caused, they are widely accepted to not trust outsiders and
tend to be hostile, More so to Fressarians. This class is resistant to
Fusion attacks and poison. They gain a trait called, "Tribal Training".
This trait gives +2 to attack and damage equally if weapon is an axe
variant. With this, they gain a -2 for most speech based rolls, Except
Intimidation. (This does gain benefits later in game, and this trait has
a level 10 addition of axe throwing.) Deverians-
Commonly known as Dwarves, They are mountain dwellers who live for about
triple the time that the previously mentioned races live for, But are
about half the size. They have no known cites, except the capital
stronghold called Fullengar. They are mostly miners, but some leave the
homestead and become greater things. Deverians are known to trade with
everyone, especially the Grendalians who are a major user of ores and
minerals. Commonly speak a form of barbaric, guttural language, It is
known to be a common language in some other countries. Deverians live in
the inhospitable northern mountains, So contact directly to the city is
almost always done by Deverians.They have a natural resistance to frost
and cold attacks. They gain a trait called, "Mysterious Miners." This
trait gives +2 to profession, which has to be Miner. This trait comes
with +2 when relation to trading/buying ores and minerals. (The Height
of this Race is significantly less, which leaves quite a few things
unusable to this race. This should be noted.) Elben-
Commonly known as elves, Elben are known to respect nature, in this
instance are disrespectful of the Larrissians for how they disrespect
nature. They respect nature and are known to protect it. They are surely
enough Nymphs, and are a race of exclusively females. This race has few
who have left and this race has some sub-variants. Fraeish
Elben- Close to High Elves. This is the rulers of Elven kind and keep
peace among the people in the world. They are seen as gods, except for
the Deverians who see them as the biggest threat. This archrace is 100%
resistant to poison and weak to fire. They gain a trait called,
"Overseer of the Forest," This trait gives +2 to perception in wooded
areas. With a negative that they get a -2 to other areas. Dark
Elben- The Vagabonds of the Elben kind. Elben are tainted by human way
and tend to do what they can to make there existence easier. They tend
to be of higher status and assassins..... oddly enough keep the old city
a secret. They gain a 100% resistance to poison and Darkness. They have
a trait called, "Rebel Elben." This Trait gives -2 to everything when
fighting other elben kinds. Though get +2 to stealth based skills. Light
Elben- The Peacekeepers of the Elben kind, Elben that are true to there
ways of protecting all life. They do peaceful protests and fight when
protecting life. They tend to be peacekeepers and nobles in the world,
commonly not living in the city and just go on diplomacy business. They
have 100% resistance to poison and Light. They have a trait called,
"Peaceful Elben." They gain +2 to all speech skills, but lose -2 to
combat rolls. Some Side Information. This is just an interest check, the game has no confirmed date as of now. It will more than likely be a few weeks. If interested, please contact me in a PM and or on this page. I can explain more and maybe possibly do a one-off in the city to get a feel for it. I know that I explained little about the classes and the lore. This is just a basic explanation for a game, if enough people want to see it go. I will ask for them to stick with me and I will have contact with them ASAP. If you have questions about a class or some technical things in the lore. Please ask, I won't scrutinize if you have a question or idea. If you would prefer to talk in skype, I would gladly accept you if you state what your for when you send the contact info. Skype:Captians130 (This isn't required for the game. Seeing that some prefer different motives of story telling I can do either). Somethings I will need to explain better, or at all. There are races, weapons, vehicles, armors, and even locations that I would need to explain. These were left out for me to explain if this game interests you. Don't worry if you don't want to play then, I can still answer questions no matter what your prior engagements are. (If you have ideas for classes, or archtype...... well minus the obvious archcasters. I am open to ideas from others relating to specific classes). (For those of you who are very interested in playing, When you figure out a character, I will say please refrain from picking the Steel Centurion class. Due to we have already a few and I want to put limits out.) These limits I will be noting if you happen to ask about a class that is full. The games limit is 5 players. All new information will be posted here. <a href="https://app.roll20.net/campaigns/details/379587/land-of-the-gears" rel="nofollow">https://app.roll20.net/campaigns/details/379587/land-of-the-gears</a>