This post might help : To accomplish this, you would need to individually modify each affected spell in the following two ways: Within the Healing field (or whereever the spell's healing amount is located), add 2 plus the spell's level. For example, the Healing field of Cure Wounds (1st-level spell) would contain contain 1d8 without this class feature. With this class feature, it would contain 1d8 + 2 + 1. Within the Higher Lvl Cast Dmg section, within the field for a static modifier (rightmost), add 1. For example, with this class feature, that field would look like 1d8 + 1.