
Wanted to run an exalted game but i cant seem to find anything but solar sheets, any way to play Lunars, Abyssals, Dragon Blooded, Autichtonians Etc? or am i stuck using a custom sheet?
Wanted to run an exalted game but i cant seem to find anything but solar sheets, any way to play Lunars, Abyssals, Dragon Blooded, Autichtonians Etc? or am i stuck using a custom sheet?
Looking at the code and viewing the live sheet on Roll20, I'd say it seems that way. Are you saying characters that isn't solars would have different set of skills/abilities showing up than the selection the Solars have?
If you provide what info should exist in Ability blocks for the other options, I could add them to the sheet fairly easy, assuming you're talking about this section of the sheet:
Are all the sub-options for each race meant to be visible at a time, or should only the sub-option be relevant for a character? I.e, if a character is a Night Solar, are they only using the "Night" section of the abilities currently visible?
It should be possible to hide the redundant options, and it would probably become relevant if we add 20some more statblock to that section.
So to answer your question, if you provide in this thread the necessary information for the statblock of other races, you wouldn't be stuck with a custom sheet, just with a week or two wait until the changes get placed on the public sheet. If there are more changes than just the above Ability section, it would take way longer, and be entirely dependant on you providing exact info on how it should be, or for you to make the changes yourself.
The sourcecode for the Exalts 2E sheet
So I did an update on the sheet, and added the Caste blocks for Dragon-Blooded. The way it's implemented, unfortunately, is that new/old sheets starts by hiding the "Abilities" section, and then when you select your preferred caste, it shows the the Same solar stat-block, or when Dragon-Blooded are selected, their stat blocks.
This mean that old character sheet likely need to change their caste to something else, and then back to their original one to have the Abilities show up again.
Okay, so the update caused lots of trouble for existing sheet that I didn't catch while testing the new feature and how the sheet functioned. This thread was locked down, but I msg'd the people to respond here with more details, to see if we can figure out if this is fixable, or if we just request Roll20 to revert the changes.
I'd need screenshots/longer explanations than I've currently read, to better understand what's wrong so I can try to create a fix for this.
And to reiterate a possible fix for some of the trouble:
So I did an update on the sheet, and added the Caste blocks for Dragon-Blooded. The way it's implemented, unfortunately, is that new/old sheets starts by hiding the "Abilities" section, and then when you select your preferred caste, it shows the the Same solar stat-block, or when Dragon-Blooded are selected, their stat blocks.
This mean that old character sheet likely need to change their caste to something else, and then back to their original one to have the Abilities show up again.
I'm sorry about the troubles caused by this, and should have committed to do more/longer testing, over implementing a new feature on request with a short deadline.
Would it be possible to make the Dragon Blooded its own sheet? Rather than nesting it into the original?
Rol20 dont allow extra sheets per game without a very good reason (those games with multiple sheets date from before this rule), so there's no chance that allow an extra sheet just for a single 'class' within the same game.
Also if you want to get technical it is a different game. It is as different as Wereolf the apocalypse and Vamprie the masquerade. Both take place in the same world and may even run inot6one another but they have different rule sets.
While I disagree that you can only have 1 character sheet per game as that limits what you can do greatly in White Wolfs games. As stated before werewolf and vampire are in the same world therefore it isn't I he as red of for mix parts to exist. And even more so in exalted, where Siderials, solars, abyssal, lunar, alchemical, infernals, and dragon blooded all with slightly different rules and math. But all still fully capable of working together.
I disagree with having one sheet per game too, just stated the official roll20 stance.
That said, is Dragon Blooded an actual game, with its own rulebook? If so, then that's grounds for making a sheet for it. Of course, that means trying to find someone to make the sheet.
Another problem: do you want to play dragon blooded in the same campaign as other exalted? if so, they need to be on the same sheet. A campaign can only have one sheet assigned to it. (This is an infrastructure limit, it's not the same limit as the roll20 stance on sheets per game). When you create a campaign on roll20, you choose a sheet for it, and all characters in that campaign have to use the same sheet.
So, if you want to play an all-dragon blood campaign, you can probably get a sheet accepted at the repository (given it is its own game), but you wont be able to play it alongside other exalted characters.
Andreas J. said:
> This mean that old character sheet likely need to change their caste to something else, and then back to their original one to have the Abilities show up again.
Exactly, you can fix this doing this procedure. It's not a big deal, I noticed that the situation goes back to normality after you do this trick so...
Each game of Exalted can have a different flavor due to the way white wolf/onyx path does their world building. In 2E every type of exalt now has their own book on how to run a game dedicated to that type of exalt. Each with their own character building rules. While a vast majority of those rules stay consistent in each iteration, they are just different enough that a catch all sheet is impossible. What I ended having to do was take the source code that Andreas had provided when he or she made the changes and tweak that code to fit the rule set for Dragonblooded.
I submitted a fix, that according to my testing again will show the "Abilites"-section again properly for older sheets.
I did it by making the Dragonblooded track their abilites on a separate set of Roll20 attributes, which is kinda stupid, but didn't have time to figure out a more elegant solution that would have served also for making it better to add more Castes in the future.
So currently Solars use "attr_war" to track their War ability, while Dragonblooded use "attr_War2" to track their War ability.
If more Castes are added later, it would be better to add a sheetworker that would fix the display problem with the radio buttons/spans, and could handle the Abilities with a single singel Roll20 attribute without needing to create duplicates. If this isn't done, later Castes just need a unique attribute name to track them with.
So if "abyssals" are added with my dumb method, they would track their War ability with "attr_War3" for example.
Considering the extra headache I caused others and myself, I just stay away from the sheet for the future.