Jannis Jannis isn't able to get a meeting with the Furst. He is given the opportunity to write a letter. OOC: If you want to I would recommend writing a letter during your downtime. Currently I have to handle downtime for 35 characters, and that number is continuing to grow. I can't really start offering personal sessions to every character as a downtime action, or I'm going to end up running 10+ personal sessions every week (in addition to our normal 5+ sessions). If you'd like to go there in person I'd recommend organizing a custom mission. Roland Roland hears rumors that he is once again being hunted by The Mammoth Warrior! He seeks vengeance for Urkenhame! (see the campaign logs for session 41). Savas Apparently this Rat King is some sort of natural beast or awnshegh. It's able to draw the full magic from the area. Additionally the rats are carving out tunnels in the sewers, and making them more natural. This seems to be increasing the ambient magic down there by a small degree (trending towards 0/3). Robert OOC: There is no relationship between them and Kartathok. I'm not sure where you are pulling that from. Eirena Eirena mostly finds documents are about awnshegh turning into awful creatures. Actually in most cases famous heroes who defeat many evil creatures tend to accrue a large amount of Azrai's bloodline. Over time they slowly become monstrosities, and many of Cerilia's worst monsters were once famous heroes. It seems most people in this world either die a hero, or live long enough to see themselves become the villain. Shango Shango spends some time drinking, and relaxing at The Cohort. Gain inspiration as Shango is well rested for his next mission. Hedrin Hedrin is trained roughly on the ways of proper dwerren fighting. It's a rough boot camp, and on some days the pain is so extreme that it feels like he is dying. However by the end of it he is much hardier, and tougher for it. Lolgon Lolgon spends a week trying to learn sign language, but it's completely foreign to him. He makes more or less no progress. Gundle Gundle improves his musical skill, and slowly begins to get a better understanding of how to craft his magic into it. Korak OOC: Korak makes the hat. It weighs 8 pounds. Korak identifies them as Eloéle's dice. These dice are enchanted by the goddess to allow a slight bending of fate. They can be used as a one time luck point (as the lucky feat). After they run out of charges they turn back to dust (one charge remaining). She tells Korak about The Amethyst Dragon, and The Topaz Dragon. These two dragons are siblings who go by the names of Amie, and Tophoumos. They most keep to themselves, but both live off another type of magic that most creatures cannot even imagine. They're odd alien dragons that were born when the Moon mated with the morning Sun; which is also the reason why the moon produces light. Larmedylth tells Korak that there were many other gemstones dragons born out of this litter. She refers to Moradin as "only slightly less of a false god than the human ones." Ingram Ingram finally masters his magical abilities to the point where he is confident enough that he could use them on the battlefield! Presphine sells Ingram the book with red puffy eyes. She looks like she was crying pretty hard the night before. Ezren Ezren spends some time getting to know everyone, and going back home for some meditation. Teresa Teresa doesn't find much information on The Medusa other than that she used to go by the name of Madeline. Apparently something happened to her when she was still a child that made her the way she is. Cordie Cordie doesn't manage to identify the drums. She does however figure out they probably need to be used by someone who weaves magic into music. She discovers that Alseids came from a union between sidhelien and fey. They serve as guardians of not just nature, but also the gates that connect the fey wilds with Cerilia. They are quite powerful creatures and their powers and abilities vary wildly. They are not capable of mating, and instead recruit creatures into their ranks by offering them one of their hearts. Alseids are considered children (culturally) until they've been an alseid for at least 250 years. OOC: Just a reminder if you try to identify an item, and fail your check you cannot try again until your proficiency bonus increases (or you get special DM permission for some reason). Bellasaar Bellasaar improves his abilities, and gets a tattoo from Korak whilst getting used to his new form. Drake Drake discovers that he would need to learn leyline magic before even beginning to learn about wrestling control. This is exceptionally difficult considering few people know the art, and they usually aren't willing to teach it to outsiders. The only other well known way is to lose your mind, and become an awnshegh, or some other "natural" beast of Cerilia. Diesa Diesa learns that usually magic of the 5th circle is needed to reliably remove forms of petrification. Other common ways to get rid of it include using the creature's blood, or simply by having the creature in question remove the magic. From her research it would seem most likely The Medusa's blood probably wouldn't cure the condition. However she probably could remove the curse if she wished to. Diesa's mother writes her back telling her she is always welcome home. Galena Galena spends some time amongst the people of Port Helen. She doesn't learn much herself during this time. Rjuven is still pretty foreign to her. Brognir Brognir finishes his teachings, and is now confident in his ability to follow The Way of the Sheep. Brognir is You. Phage Phage's prayers are answered with a deep power from her god. Prudence Prudence spends some time studying, but doesn't quite master the technique. However Miayra tells Prudence that alseids can sometimes use druidic magic in unusual and unique ways. She tells the woman to begin meditating on the moon, and the pure light that comes from it. Portia Portia isn't sure of the exact location, but the rumors seem to imply that it lies somewhere with jungles. Probably one of the islands to the southeast of Cerilia. Darvius Darvius starts learning about how to manipulate the pins in a lock, but is still having trouble getting the technique down. Asher Asher finishes his learning with Orithar at Port Helen. Luckily the guards are kind enough to allow him to visit the imprisoned half-orog, but the situation makes it difficult to practice. Irregardless he manages to master the magic to a high enough degree to bring it into a fight. OOC: You will need to mark off living expenses for this week. Orithar is currently jailed outside of The Cohort Arcanum. Zolis Zolis manages to learn enough about carpentry that he feels he is proficient in the craft. Though he still has allot to learn. Agatha Agatha doesn't manage to learn much except for what she is taught by her sister. Nim Nim finally manages to master Rjuven! She spends some time teaching Darvius, but he's really bad at it. Like really bad. The tail experiments go well, and Mamm turns out to be able to hold small and simple objects with her tail. Dragomir Drago improves his abilities. He hasn't managed to get Larmedylth's teachings to stick yet. (see Korak's downtime). Fenris Fenris begins finding his own path when it comes to studying the ways of nature. Nubby Nubby snags a couple of silver whilst practicing his ability to pick pockets. Siegfried Siegfried asks around, and discovers that the ship was last spotted somewhere near Bleak Holm Isle. Orithar Orithar isn't granted a chess set. However he is granted visits from his student. At least it helps the time pass. Mamm Mamm and Nim have more than one heart felt moment during downtime. Teresa and her find a little bit of information on The Medusa. Ant Ant earns 72bp during his downtime. Being so distracted seems to keep him from doing good work, and making proper coin. Shlar Shlar spends his downtime improving his abilities. He's able to acquire the bow as well (at market price), but has no time to do research. OOC: Leveling up, and research are both downtime actions. You don't usually need to say you're buying items during downtime if it's something mundane. Just mark off the coin, and add it to your sheet.