My PC/monsters currently user %{selected|repeating_attack_$0_attack} or some other number. I want the macros to allow the character to select a target, roll against it's AC, and if successful, deal the damage to the target. Fantasy Grounds does this by the targeting mechanism in the turn order. I want to apply the syntax to any attack the characters make (ie, I want to get out of the HP management business) Has anyone successfully done this? If so, how?