TIME NOT SET IN STONE My listing:&nbsp; <a href="https://app.roll20.net/campaigns/details/5523667/the-elder-scrolls-among-the-ruins-of-morrowind" rel="nofollow">https://app.roll20.net/campaigns/details/5523667/the-elder-scrolls-among-the-ruins-of-morrowind</a> Campaign: *4E 220 (Late 4th Era)* "Your person, a proud [insert race] of [nationality] have been captured by Dunmer Slavers Through the designs of the goddess [insert], you were deemed too valuable to die&nbsp; So you were sent to the Mines of Morrowinds Heartlands to work menial servitude for Evores Baneleth&nbsp; And so have you survived for the last months Life has not been bad, you are fed, you grow stronger and live to see the next day If you rake in a enough treasure for your master... who knows? But then came the rumors Accounts of... unnatural sounds, shadows and sightings within Mora Arhun's corridors Then one day, several beast masters and animals are found slain one morning No, not slain, butchered might be a more fitting description from what you heard You don't give it much thought tho, there's more labor to be done for the day But then, you are awakened in the middle of night by Evores himself, accompanied by several Telvanni guards You are given an offer, you can remain in your cell, and keep toiling at the stone and earning enough money until you are deemed worthy of the freedom Or... You can join a select group of your fellow slaves and be sent into the bowels of the mine and deal with whatever roams it's underground passages Are you a bad enough dude, maybe not just to kill whatever you face in there, but just survive through the night?" *For those new to the game* Mythras is a percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement – not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters’ aspirations and motivations. - Design Mechanism *WELCOME* This is a campaign idea I've been exited to run for some time now, we will be using Mythras with an Elderscrolls Hack, these can be found below in the document you are now reading. I'm taking all comers if you wan't to learn more about Mythras or The Elder Scrolls I'll be here to help, I will make sure all players are on the same page before the game day. If you have any questions feel free to ask in the question thread. Mythras Core Rules (Free Version): <a href="http://thedesignmechanism.com/resources/TDM110%20Mythras%20Imperative.pdf" rel="nofollow">http://thedesignmechanism.com/resources/TDM110%20Mythras%20Imperative.pdf</a> Elder Scrolls Mythras/Runequest 6 (Main Resource): <a href="https://drive.google.com/file/d/0B3tO3UVMx3uuVXFRY0wzODNHdHc/edit" rel="nofollow">https://drive.google.com/file/d/0B3tO3UVMx3uuVXFRY0wzODNHdHc/edit</a> UESRPG 3e (lore): <a href="https://drive.google.com/drive/folders/0B2KESbIjtwHsOFgxdXhoNDRJN2c" rel="nofollow">https://drive.google.com/drive/folders/0B2KESbIjtwHsOFgxdXhoNDRJN2c</a>