
Hey all, and happy holidays! So I've pored over this article: <a href="https://wiki.roll20.net/OGL_5e_DnD:_How_to_setup_Ammunition_and_Resource_tracker" rel="nofollow">https://wiki.roll20.net/OGL_5e_DnD:_How_to_setup_Ammunition_and_Resource_tracker</a> And after installing the script, I can say the ammo tracking bit is working great. However, I'm having some trouble figuring out how the Class Resource tracker is supposed to work. For instance, in creating a Ranger character, I'd like to create a class ability ("Primeval Awareness") that he has 2 uses of per long rest (a bit of a homebrew rule FYI). I can't make this work using the "Attacks and Spellcasting" feature of the 5e character sheet without enabling the "Attack" option, which queries advantage and rolls a d20... unneeded for a class feature that doesn't require a dice roll. It just happens. Is there a different way to do this, or something I'm not seeing? Ideally I'd love to tie this into a simple macro- I'm planning on creating a button for this player's character, so they don't have to go digging through character sheets and menus. All it needs to accomplish is deducting one use from the total available for that feature, maybe prefaced with some flavor text. Thanks!