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Dynamic Lighting allows for players to "spy" when dragging character icon

I may have just not set it up right, but it appears that with Dynamic Lighting, if a player drags their character around, it shows everything they'd be able to see from that spot without having to actually drop the character down. A player could, if they so chose, drag their character around the map to see everything, then drop them back to where they were and now have a full idea of what lies ahead. Did I set this up right, or is there something I'm missing to prevent this from happening? Thanks!
1577289414

Edited 1577289473
vÍnce
Pro
Sheet Author
Try "Only Update on Drop".  ( more wiki info on DL ) cheers
Ah, you're the best. Thank you!
1577310002
Spren
Sheet Author
In addition to "Update on Drop" there's an option to "Restrict Movement" so they can't drag themselves through dynamic lighting walls. This makes it impossible to even try to look out of a room. Not very useful if there's open passage ways like in a cave, but great for dungeons and castles and things.
1577312702
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
For caverns, you can put in "choke points", temporary blockers to keep sections of the cavern complex separate.
Even if you have update on drop enabled, probably a good idea to block rooms off anyway. Players have a terrible habit of everyone running in random directions on maps at the same like you're a video game and can resolve everything simultaneously.
1577581530
GiGGles
Plus
Translator
at the end of the game move the players (not the tokens) to a start up page and move them back before the game starts.