GiGs said: Psycopuppy said: That was a mouthful! (that's what she said) I have found several articles that get me close to what I want but I can't figure out how to convert them to what I want. Here is what I am looking for: Attack - if non-crit - do nothing if crit - roll on specific damage table (piercing, slashing, etc) Table will be random, and have the following output: damage and a text message saying something happened (pushed back 10 ft, limb cut off, etc) So in my head it will look something like this: "Hits for 20 slashing damage, cutting off the enemies' left arm!" Here's what I've tried so far: I created a rollable table (called slashing) and had a macro (called slashing crit hit) reference it. I then put [[ 1t[slashing-crit-hit] ]] in the crit section on a character sheet. Got the output "couldn't find the table." I then just had it reference just the table (slashing) so the formula now read [[ 1t[slashing] ]] It read the table but didn't give me an output (I put one item on that table so I would get something) I then realized that a table will not auto roll, so at this point I feel like I need a script. Thoughts? You are running into two different limitations of roll20 here. The first: Rolls cant do conditional things - you can't have one output on a critical, and a different output on a non-critical. The second: tables cant include rolls. (Also, I seem to remember there's an issue with table entries whose first character is a number.) Aaron's RecursiveTable script will likely do the table part of what you need, as it can handle rolls within tables, and table results can call other tables. You still have the problem of conditional effects, and one way to handle that is to output an API button with your attack roll. i dont follow exactly what you need, but you could, for example, have a macro that makes an attack roll and a damage roll, and prints out a a "Critical" button with them. Then the player looks at the attack roll, and if a critical is scored, they click that button, which triggers a roll on the table. I don't think I was clear. Roll20 already has the capability to do several things depending on the outcome of ththe dice roll (at least 5e character sheet does.) For example, if you attack with a weapon it will give you a different output based on if it crits or doesn't. Granted, this is a very basic formula. But it means that the possibility is there to change it further (at least in my head it does.) Aaron's RecursiveTable looks like what I want, but I dont want my players to have to type out a command each time they want to attack. Any idea if I can input the script into their character sheet?