Hey all! I'm currently setting up a tank-based RPG where the players crew a tank with different roles, and I'd like your advice on this topic! Specifically on how to handle LoS. I had the idea that the driver would have 180 degree vision. Simple enough to set up. I also wanted the commander to have 360 degree vision. Also simple to set up, just add a token for the commander itself and group it with the tank so it follows along and it should work just fine. Where I'm running into a bit of a problem is the turret, which would only have about 90 degrees field of view, so wojld require turning the turret separately from the hull of the tank. If I group the turret with the tank then I can't rotate them independently without ungrouping them, which is a tedious problem if I'm going for a turreted tank (Which I could skip, but that feels like giving up a potentially cool thing, so that's why I'm asking you for suggestions!) So do you have a clever way of keeping the turret following the tank while having an independent rotation? Also, is there a token mod that handles movement and rotation of a token? Tokenmod looks intriguing but I didn't see anything about rotation specifically. I was considering making some macros for moving the tank, X-wing style. (So maybe a light turn macro where the tank moves along the tank's direction 3 squares, and turns 45 degrees to the right) or a heavy turn macro where it moves 2 squares forward, turns 45 degrees and moves 2 more and turns again.) Essentially a bunch of movement macros to shortcut movement types. Is there a scrip that might make this feasible that any of you have heard of?