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Could I Invite You For A Tour Of My Game?

1578035644

Edited 1578036605
I'm not normally a "toot my own horn" kind of person (I'm CANADIAN ), but my players and a few other people I've invited to see my game keep selling me grandiose notions about how wonderful it is and how I need to "present" it (whatever that means!) to the larger Roll20 community so the things I've done can be made available to everyone. Unfortunately, as I keep telling them, I started coding my game from the ground up without any aspirations of it becoming anything larger than my own personal game space... but, I mean, it has turned into something I'm quite proud of, and I would be very happy to work with anyone in refactoring the code or extracting relevant parts or the like for submission to the community archives:  I'm just not quite sure what those parts could or should be! So: I'm available most evenings (EST), and I would really appreciate the opportunity to take someone who has experience with the Roll20 community through my game, so they can see for themselves what all the fuss is about.  Maybe it's a mess of biblically-tangled proportions, but I do think it is at least at the stage where I'm ready to "show it off" --- honestly, if I could give back any part of it to this great community that has helped me so selflessly for the better part of three years now, I'd jump at the chance! Edit:  The game system is Vampire: the Masquerade V5, but I've made a number of "innovations" that I think would serve other games quite well: "signal lights" for players to raise their hands for attention; "drag-pad" buttons on the sandbox combining blank images with on("graphic:change") shenanigans; sandbox-based dice rollers; location-based soundscapes; animation hacks to get over the existing API animation limitations; weather and time systems; token manipulation; game mode manipulations; a fully-featured sandbox-based card game; sandbox displays that change based on character sheet data... at the risk of bursting my bubble of humility, I can see how these features might interest others... I'm just at a complete loss as to how to disentangle them from my code to make them available in a modular fashion.  Ideally, I'm hoping someone might come in and help me identify which pieces would be worth the effort to properly submit.
1578039955

Edited 1578040041
Gold
Forum Champion
Yes, please. DM me a game invite link? Not a "Vampire TM" player, but keen on creative-resourceful ways of using Roll20 to do neat gaming tricks. Signal lights, I know how to do that but will check out yours. Location based soundscapes & weather I do as well. Blank images that change sounds cool I would like to see that. The card-game also interests me to see and possibly recreate in my own games. Not sure 100%, what do you mean by sandbox ? In this context. I think you might mean a boxed area on the side of the game table, where players can play a side-game while the main game is going (or while it's on break) without the GM needing to intervene? Ryan said:  I've made a number of "innovations" that I think would serve other games quite well: "signal lights" for players to raise their hands for attention; "drag-pad" buttons on the sandbox combining blank images with on("graphic:change") shenanigans; sandbox-based dice rollers; location-based soundscapes; animation hacks to get over the existing API animation limitations; weather and time systems; token manipulation; game mode manipulations; a fully-featured sandbox-based card game; sandbox displays that change based on character sheet data... at the risk of bursting my bubble of humility, I can see how these features might interest others... I'm just at a complete loss as to how to disentangle them from my code to make them available in a modular fashion.  Ideally, I'm hoping someone might come in and help me identify which pieces would be worth the effort to properly submit.
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Edited 1578047022
Excellent!  I'd very much appreciate it.  I'll DM you an invite, but you'll find yourself on my splash page with: splash music a countdown to the next session a moon that rises over the course of the week as the next session approaches ... but little else :) Let me know a time that would work for you for me to run you through the things I think might be helpful to "extract" for the community.  I'm free from Friday afternoon (EST; GMT-5) forward, with a break for a game Saturday afternoon.  Should take ~20 minutes to show you around, plus time for your feedback on how I could go about extracting valuable bits to share with the community. By "sandbox" I specifically mean the literal area of the gamespace where you move tokens around and place images on various layers --- so, by "sandbox based dice roller", I mean a dice roller that manipulates images as tokens in the gamespace, rather than merely posting them to Chat ... which doesn't work very well for V5 rules, as there's a reroll mechanic that allows you to choose three dice to reroll... my sandbox roller uses the "dragpad" functionality to let players select the dice they want to reroll... hmm, here are some screenshots to show you what I mean: First pic:  Initial Roll; player can reroll up to three of the grey dice (by spending a point of Willpower). Second pic:  Player selects two of the grey dice by "wiggling" the invisible "drag pad" I have on top of them Third pic: Player rerolls, gets more successes!
I always love taking a stroll down other people´s creations. :) Only reason I would watch any Actual Play to be honest. Sometimes you find gold to drag home to your own games.
1578073176
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If coordinating times sounds like an issue, recording a session in which you demo to a player sounds like it would be very useful.
Awesome!  It occurs to me that a recent recovery from a game corruption, followed by the holidays, followed by our first session back on Sunday means I have a bit of polishing up to do beforehand.  I'll definitely DM each of you on Monday to hash out a time: Thanks a lot!
1578130096
Gold
Forum Champion
Ryan said: a countdown to the next session a moon that rises over the course of the week as the next session approaches ... but little else :) Second pic:  Player selects two of the grey dice by "wiggling" the invisible "drag pad" I have on top of them Interested in these features especially the bolded part. An invisible drag-pad? That changes the selection underneath it? I would like to learn that trick. Sounds like something that could be re-applied for other games/purposes.
I would also be interested in seeing what you have and how it works! I could even film the conversation and put it up on youtube if you want so others can see what it's all about (I'm not really much of a roll20 coder so I doubt I'd be of much help in terms of turning your scripts into something that might be useful to others)
Hey, any news? It really sounded like you had some cool ideas going there! If nothing else it might give me a couple of neat takeaways for my own campaigns!