Sure, but I am not quite sure where to start. It is medium to high power. The covenant is Spring, but it is situated in a L10 Aura, govrned by the Basque spirit Gods of Marii and Sugaar.This high-magic environment is bound to direct the tone. The covenant is not hidden, but sufficiently remote to be their own lords with little meddling from the nobility. Most aspects of religion and the Divine are off-limits. The Church serves as antagonists. (After a rather uncomfortable OOC row, this is quite categorical with the current constellation of players. Nothing is else is as absolute as this.) The magi with story flaws are 1. Tremere immigrated from Transylvania, plagued by a vampire 2. a noble born Mercere with a family feud 3. A Tytalus who gauntleted by having his mater suffocated by Auram spirits, and who is now plagued by her ghost (can be interpreted as tormenting master for ideas) 4. A pagan healer ex Misc Personally, I try to vary the genre and tone from story to story. Sometimes combat, sometimes light-hearted, sometimes puzzle solving, but I am not claiming to be very good at this. We try to make characters with striking and entertaining characteristics and we have succeeded on several occasions. Rules are generally kept simple with a conservative canon interpretation, but we need to cross each bridge when we get there, and everybody has an equal voice. We are mature players, that is parent-generation. That is not to put an age limit on new recruits, but it does influence on the tone. Anything else which it would be helpful to know?