
This game will require payment to the Game Master
at a rate of $10 USD per weekly session via Paypal. Roll20 is not responsible
for any payment transactions and cannot enforce any private arrangements.
https://app.roll20.net/lfg/listing/185151/humanoids-last-stand-aginst-the-gods
am looking for 4-6 DEDICATED players to join me in a
fast paced, tension filled romp through the land of Andrem. The game is
scheduled to be run on Tuesdays at 6PM EDT / 3PM PDT and will run for between 4
and 5 hours depending on when we reach an opportune time to pause the game
until the next session. The game will be run via Discord for voice chat
and Roll20 for everything else. The game is tentatively scheduled for Tuesdays
(well be starting the first Tuesday I gather enough players
About the Game
after a war with the gods and humanities previous blasphemous
acts and transgressions the god nyru (the worlds protector is dead) and the
other gods have let the creature of the night run rampant, destroying anything
in their way causing chaos and panic at night but the gods do have some mercy
so as the sunrises the creature disappear it is legend that the gods will only
forgive mankind for his sins if someone can acquire three of the items of power
and wish it stopped or find a way to replace the dead god nyru (the worlds protector
Andrem is a land split between two powerful nations Donbell,
and dathamire
Donbell is the kingdom ruled under the Fulltests and is currently in a war with the gods after the gods unleased the creatures of the night Donbell decided to fight back and destroy the higher powers toying with their lives as if it was just a game
Dathamire is a county stricken by civil war as their old king
was assassinate and usurped by an infiltrator. The infiltrator then took over
the kingdom and destroyed their culture for thousands of years. Dathamire is
now just rebuilding. With the loss of the monarchy, and the creatures of the
night attacking dathamire is on its last legs.
About the dm
I like to run very roleplay intensive games, and highly encourage my players to play in character. I also run with a few homebrews to eliminate confusion mechanics please read my homebrew rules in the discord. Multiclassing will allowed in this campaign, also features will be.
This
is a chaotic world with many different guilds, alliances and kingdoms. magic in
this world is second nature. everyone knows magic exists and the signings of
casting a spell. this has led to a lot of anti-magic as caster run rampant.
noncasters have grown tired of being robbed blind by a bard with a command
spell or a wizard with sleep. This has led to everyone with anything of value
taking precautions against casters.
If you have any questions about the game, feel free to post them below, or reach out to me via DM. I look forward to seeing you in my game!
Intro
the party starts out in the of village of jagatun
village of Lagatun is a small hunting village
under the rule of king Malco it's far from the capital, and very poor it’s a
quant little town where noting really happens. It is located a few hours walk
from a major trade route this village is constantly under the terror of the
black arrow gang. their menacing leader black Angus is a giant powerhouse ex
kings guard soldier turned pirate! He comes into town every week taking
anything of value and terrorizing its people. he says he’ll only leave the town
alone if they pay him 500 gold, since this town is the reason he lost his
kiingsguardship.
the party will start out as member
of the white hawk gang (whatever happened before that or to get them there is
up to them and me as we work together on backstory)
The white hawks are a very small village gang with only about 30 members they are more like a Robben hood type of gang committing crimes to support the lower class who can’t support themselves in this time of need they try to avoid battling with the black arrow gang as they know they will lose but anytime they can help the towns folk they do
today is your big heists there supposed to be a big wagon load of supplies says the boss Eacona, the wagon should be passing by a few hours east of town if we can hit it, with the way they are guarding it; we maybe able to pull this backwater town out of its debts with black angus. Its guarded heavily thought looks like you’ll have to go under the cover of night when most of the guards are asleep. While you do that the rest of the gang will distract the black arrows so we can get to the treasure first.
About the GM
hello my name is phill and I’ve
been GMing dungeons and dragons 5e since it came out. In my free time I like to
investigate ways to better my games, I’m also a huge nerd I love almost
anything in the fantasy genre Lord of the rings, The hobbit, Game of thrones,
The elder scrolls etc. I’m always welcome to teach new players and I quite
enjoy it, but I would need to know and meet with you at least one hour before
the game so I can explain and show you everything you need to play. I am on
eastern standard time.