Gauss
said: Val, It is not currently possible to make a cone of lighting. Regarding making objects solid so that PCs cannot reveal peices of the map I have a couple of ways I use to prevent this. Method 1: I use Fog of War to conceal things beyond the current area. Used in this way Fog of War is a blunt tool while Dynamic Lighting is the scalpel. Method 2: On the DL layer I place small squares at the center of each grid in areas that players are most likely to accidentally go out of a zone. An example is in a cavern where 1/3 of the square is available but the remaining 2/3rds are on the wrong side of the DL barrier. If a player accidentally drops his token in that square it would illuminate the wrong side of the barrier. To correct this I put in a tiny light blocking square at the center of the grid-square. - Gauss Roger that on Flashlight issue. As for solid objects, I have a problem with method 1, since You (DM) cannot specify circle (LoS) size. It will always be square. Which would be ok, but sometimes it reveals little too little, or little too much. Method two I am using right now, but what issue I am faced right now with this method is that [door] needs to be large enough, to divide it and for it to still look like a door. Or if you make it look like a door from one side, it is completely dark from the other side. I hope this makes sense, since my native language is not English. Thanks for all the info guys!